Summoning Spells

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Image:Skeletonmastery.png
Skeleton Mastery
  Image:Skeletonwarrior.png
Raise Skeleton
  Image:Claygolem.png
Clay Golem
 
Image:Golemmastery.png
Golem Mastery
  Image:Skeletonmage.png
Raise Skeletal Mage
  Image:Bloodgolem.png
Blood Golem
 
Image:Summonresist.png
Summon Resist
Image:Irongolem.png
Iron Golem
 
  Image:Firegolem.png
Fire Golem
Image:Revive.png
Revive

Minions

A few things about minions...
  • Some minions, especially Revives that wander to far away from you will disappear. The same goes for Skeletons, and to a lesser extent Golems.
  • Some minions will appear around you if you move to far away from them, but this is not always the case.
  • To "collect" your minions, use a Town Portal, Waypoint, or Teleport.
  • The Clay Golem, Blood Golem, and Fire Golem do not need a host object, either an item or corpse, to be cast. The Iron Golem, however, requires a proper item.

Raise Skeleton

Level Requirement: 1

Lore

Early on, Necromancers learn to control the skeletal remains of deceased creatures. Invoking this skill causes a nightmarish jumble of animated bones to rise from a fresh corpse. Animated partially through their own will and partially through the summoned spirits of ancient warriors, Necromancers often maintain a small host of these reanimated soldiers to do their bidding.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Normal

Level 1 2 3 4 5 6 7 8 9 10
Number of Skeletons 1 2 3 3 3 4 4 4 5 5
Mana Cost 6 7 8 9 10 11 12 13 14 15
Damage 1-2 1-2 1-2 1-2 1-2 1-2 1-2 2-4 4-5 6-7
Attack Rating 20 35 50 65 80 95 110 125 140 155
Defense 20 35 50 65 80 95 110 125 140 155
Life 21 21 21 31 42 52 63 73 84 94
Level 11 12 13 14 15 16 17 18 19 20
Number of Skeletons 5 6 6 6 7 7 7 8 8 8
Mana Cost 16 17 18 19 20 21 22 23 24 25
Damage 8-9 10-11 12-14 14-16 17-19 21-23 26-28 31-33 37-39 37-39
Attack Rating 170 185 200 215 230 245 260 275 290 305
Defense 170 185 200 215 230 245 260 275 290 305
Life 105 115 126 136 147 157 168 178 189 199

Nightmare

Level 1 2 3 4 5 6 7 8 9 10
Number of Skeletons 1 2 3 3 3 4 4 4 5 5
Mana Cost 6 7 8 9 10 11 12 13 14 15
Damage 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 2-4 4-5
Attack Rating 19 34 49 64 79 94 109 124 139 154
Defense 20 35 50 65 80 95 110 125 140 155
Life 30 30 30 45 60 75 90 105 120 135
Level 11 12 13 14 15 16 17 18 19 20
Number of Skeletons 5 6 6 6 7 7 7 8 8 8
Mana Cost 16 17 18 19 20 21 22 23 24 25
Damage 6-7 8-9 10-11 12-14 14-16 17-19 21-23 26-28 31-33 37-39
Attack Rating 169 184 199 214 229 244 259 274 289 304
Defense 170 185 200 215 230 245 260 275 290 305
Life 150 165 180 195 210 225 240 255 270 285

Hell

Level 1 2 3 4 5 6 7 8 9 10
Number of Skeletons 1 2 3 3 3 4 4 4 5 5
Mana Cost 6 7 8 9 10 11 12 13 14 15
Damage 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 2-4 4-5
Attack Rating 21 36 51 66 81 96 111 126 141 156
Defense 21 36 51 66 81 96 111 126 141 156
Life 42 42 42 63 84 105 126 147 168 189
Level 11 12 13 14 15 16 17 18 19 20
Number of Skeletons 5 6 6 6 7 7 7 8 8 8
Mana Cost 16 17 18 19 20 21 22 23 24 25
Damage 6-7 8-9 10-11 12-14 14-16 17-19 21-23 26-28 31-33 37-39
Attack Rating 171 186 201 216 231 246 261 276 291 306
Defense 171 186 201 216 231 246 261 276 291 306
Life 210 231 252 273 294 315 336 357 378 399

Synergies

Skeleton Mastery
Summon Resist

Notes

Skeletons, when maxed, become extremely heavy hitting tanks. They work best with Skeleton Mastery maxed, along with auras, such as Might from a Mercenary or from runewords like Faith, Beast or Pride.
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Skeleton Mastery

Level Requirement: 1

Lore

As the Necromancer's knowledge of the undead improves, he is able to harness and divert more powerful spirits to inhabit the corpses of the recently dead. A Necromancer who possesses this skill is able to raise skeletons and skeletal mages of a much more powerful variety.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

This skill gives a passive bonus to all Skeleton Warriors and Mages, as well as to Revived Monsters.
Level 1 2 3 4 5 6 7 8 9 10
Skeleton Life 8 16 24 32 40 48 56 64 72 80
Skeleton Damage +2 +4 +6 +8 +10 +12 +14 +16 +18 +20
Monster Life Bonus 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
Monster Damage Bonus 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Level 11 12 13 14 15 16 17 18 19 20
Skeleton Life 88 96 104 112 120 128 136 144 152 160
Skeleton Damage +22 +24 +26 +28 +30 +32 +34 +36 +38 +40
Monster Life Bonus 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%
Monster Damage Bonus 110% 120% 130% 140% 150% 160% 170% 180% 190 200%

Notes

A must have skill for any Summoner.
Image:Ago.pngTop of Page

Clay Golem

Level Requirement: 6

Lore

While it is fairly simple for a Necromancer to animate dead tissue, it is another matter entirely to instill the spark of life into inanimate objects. The Clay Golem is the simplest form of this complex art, creating a servant directly from the earth to serve the Necromancer. The intense drain this places on the psyche of the caster only allows him to maintain a single Golem of any type at a time.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Normal

Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 15 18 21 24 27 30 33 36 39 42
Damage 2-5 2-6 3-8 4-10 4-12 5-13 6-15 6-17 7-19 8-20
Hit Points 100 135 170 205 240 275 310 345 380 415
Attack Rating 80 100 120 140 160 180 200 220 240 260
Slows Enemies by 11% 20% 27% 33% 37% 41% 44% 46% 49% 51%
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 45 48 51 54 57 60 63 66 69 72
Damage 9-22 9-24 10-26 11-27 11-29 12-31 13-33 13-34 14-36 15-38
Hit Points 450 485 520 555 590 625 660 695 730 765
Attack Rating 280 300 320 340 360 380 400 420 440 440
Slows Enemies by 53% 54% 56% 57% 58% 60% 60% 61% 62% 63%
Defense is 20 at all levels in Normal
Physical resistance: 25%
Resist lightning: 20%
Resist cold: 50%
Resist fire: 0%
Resist poison: 0%

Nightmare

Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 15 18 21 24 27 30 33 36 39 42
Damage 2-5 2-6 3-8 4-10 4-12 5-13 6-15 6-17 7-19 8-20
Hit Points 175 236 297 358 420 481 542 603 665 726
Attack Rating 86 106 126 146 166 186 206 226 246 266
Slows Enemies by 11% 20% 27% 33% 37% 41% 44% 46% 49% 51%
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 45 48 51 54 57 60 63 66 69 72
Damage 9-22 9-24 10-26 11-27 11-29 12-31 13-33 13-34 14-36 15-38
Hit Points 787 848 910 971 1032 1093 1155 1216 1277 1338
Attack Rating 286 306 326 346 366 386 406 426 446 446
Slows Enemies by 53% 54% 56% 57% 58% 60% 60% 61% 62% 63%
Defense is 22 at all levels in Nightmare
Physical resistance: 25%
Resist lightning: 20%
Resist cold: 50%
Resist fire: 0%

Hell

Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 15 18 21 24 27 30 33 36 39 42
Damage 3-7 4-9 5-11 6-14 7-16 8-19 9-21 10-24 11-26 12-29
Hit Points 275 371 467 563 660 756 852 948 1045 1141
Attack Rating 112 132 152 172 192 212 232 252 272 292
Slows Enemies by 11% 20% 27% 33% 37% 41% 44% 46% 49% 51%
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 45 48 51 54 57 60 63 66 69 72
Damage 13-31 14-33 15-36 16-38 17-41 18-43 19-46 20-48 21-51 22-53
Hit Points 1237 1333 1430 1526 1622 1718 1815 1911 2007 2103
Attack Rating 312 332 352 372 392 412 423 472 492 492
Slows Enemies by 53% 54% 56% 57% 58% 60% 60% 61% 62% 63%
Defense is 23 at all levels in Hell
Physical resistance: 25%
Resist lightning: 20%
Resist cold: 50%
Resist fire: 0%

Synergies

Golem Mastery
Summon Resist
Blood Golem: +5% Life Per Level
Iron Golem: +35 Defense Per Level
Fire Golem: +6% Damage Per Level

Notes

This golem will heal very quickly on its own. Note that it will slow enemies that hit it, which means you want this golem to be hit. Coupled with Decrepify this can severely cripple any monster, including bosses.
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Golem Mastery

Level Requirement: 12

Lore

Developing this skill permits the Necromancer to divert more of his will and energies into his artificial creations. This allows the Necromancer to create more robust golems and control them with greater finesse.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Passive skill, enhances a golem's movement speed and life.
Level 1 2 3 4 5 6 7 8 9 10
Life Bonus 20% 40% 60% 80% 100% 120% 140% 160% 180% 200%
Movement Bonus 6% 10% 14% 17% 20% 22% 23% 24% 26% 27%
Attack Rating Bonus +25 +50 +75 +100 +125 +150 +175 +200 +225 +250
Level 11 12 13 14 15 16 17 18 19 20
Life Bonus 220% 240% 260% 280% 300% 320% 340% 360% 380% 400%
Movement Bonus 28% 29% 30% 30% 31% 32% 32% 32% 33% 33%
Attack Rating Bonus +275 +300 +325 +350 +375 +400 +425 +450 +475 +500

Notes

A must have for any Necromancer who relies on Iron Golem.
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Raise Skeletal Mage

Level Requirement: 12

Lore

Dead warriors are not the only heroes that a Necromancer may summon to inhabit his creations. Many a Necromancer regales in raising the corpses of long dead wizards and bending them to his will. The priests of Rathma feel that this is the proof of the dominance of their particular branch of the mystic arts.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Normal

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Number of Mages 1 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8
Mana Cost 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Total Defense 34 44 54 64 74 84 94 104 114 124 134 144 154 164 174 184 194 204 214 224
Life 61 61 61 65 69 73 78 82 86 90 95 99 103 107 112 116 120 125 129 133
Base Defense in Normal is 24

Nightmare

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Number of Mages 1 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8
Mana Cost 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Total Defense 36 46 56 66 76 86 96 106 116 126 136 146 156 166 176 186 196 206 216 226
Life 88 88 88 94 100 106 112 118 124 131 137 143 149 155 161 168 174 180 186 192
Base Defense in Nightmare is 26

Hell

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Number of Mages 1 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8
Mana Cost 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Total Defense 38 48 58 68 78 88 98 108 118 128 138 148 158 168 178 188 198 208 218 228
Life 123 123 123 131 140 148 157 166 118 183 191 200 209 217 226 234 243 252 260 269
Base Defense in Hell is 28

Missile Damage

To find the relative level use the following formula:
[(Raise Skeletal Mage Level -2 ) / 2] + Skeleton Mastery
Level 59 on this chart corresponds to level 40 Skeleton Mastery and level 40 Raise Skeletal Mage.
Relative Level Poison Damage Poison Duration
(Seconds)
Cold Damage Cold Duration
(Seconds)
Fire Damage Lightning Damage
1 6 20 1-4 1 2-6 1-7
2 7 30 2-5 2 4-8 2-10
3 8 40 3-6 3 6-10 3-13
4 9 50 4-7 4 8-12 4-16
5 10 60 5-8 5 10-14 5-19
6 11 70 6-9 6 12-16 6-21
7 12 80 7-10 7 14-18 7-24
8 13 90 8-11 8 16-20 8-27
9 15 100 10-13 9 19-23 9-32
10 17 110 12-15 10 22-26 10-37
11 19 120 14-17 11 25-29 11-42
12 21 130 16-19 12 28-32 12-47
13 23 140 18-21 13 31-35 13-52
14 25 150 20-23 14 34-38 14-57
15 27 160 22-25 15 37-41 15-62
16 31 170 25-28 16 42-46 16-70
17 35 180 28-31 17 47-51 17-78
18 39 190 31-34 18 52-56 18-86
19 43 200 34-37 19 57-61 19-94
20 47 210 37-40 20 62-66 20-102
21 51 220 40-43 21 67-71 21-110
22 55 230 43-46 22 72-76 22-118
23 61 240 47-50 23 79-83 23-129
24 67 250 51-54 24 86-90 24-140
25 73 260 55-58 25 93-97 25-151
26 79 270 59-62 26 100-104 26-162
27 85 280 63-66 27 107-111 27-173
28 91 290 67-70 28 114-118 28-184
29 97 300 71-74 29 121-125 29-195
30 105 310 76-79 30 130-134 30-209
31 113 320 81-84 31 139-143 31-223
32 121 330 86-89 32 148-152 32-237
33 129 340 91-94 33 157-161 33-251
34 137 350 96-99 34 166-170 34-265
35 145 360 101-104 35 175-179 35-279
36 153 370 106-109 36 184-188 36-293
37 161 380 111-114 37 193-197 37-307
38 169 390 116-119 38 202-206 38-321
39 177 400 121-124 39 211-215 39-335
40 185 410 126-129 40 220-224 40-349
41 193 420 131-134 41 229-233 41-363
42 201 430 136-139 42 238-242 42-377
43 209 440 141-144 43 247-251 43-391
44 217 450 146-149 44 256-260 44-405
45 225 460 151-154 45 265-269 45-419
46 233 470 156-159 46 274-278 46-433
47 241 480 161-164 47 283-287 47-447
48 249 490 166-169 48 292-296 48-461
49 257 500 171-174 49 301-305 49-475
50 265 510 176-179 50 310-314 50-489
51 273 520 181-184 51 319-323 51-503
52 281 530 186-189 52 328-332 52-517
53 289 540 191-194 53 337-341 53-531
54 297 550 196-199 54 346-350 54-545
55 305 560 201-204 55 355-359 55-559
56 313 570 206-209 56 364-368 56-573
57 321 580 211-214 57 373-377 57-587
58 329 590 216-219 58 382-386 58-601
59 337 600 221-224 59 391-395 59-615

Synergies

Skeleton Mastery
Summon Resist

Notes

Mages are not required for a good Summoner, however can be very effective for destroying monsters that have high physical resistances. However they often need to be re-summoned often, indicative of their love life. With proper meatshields (Warriors and Revives) though they hold their own.
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Blood Golem

Level Requirement: 18

Lore

Utilizing a small quantity of his own blood, the Necromancer is able to give life to a creature neither living nor dead, yet formed of human tissue. This homunculus gains nourishment from the fresh blood of its slain enemies, from which it replenishes its strength. Tied to the Necromancer through the mage's own blood, the Blood Golem is able to share this stolen life force with his master. Unfortunately, the link flows both ways, and any damage taken by the Golem is also transmitted to the caster.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

The percentage listed under "Heal Percentage" is the total life stolen from a monster, not via his attack. For instance, if a level 1 Blood Golem attacks a monster with 100 hit points, he will steal a total of 86 hit points. The stolen hit points are not subtracted from the target monster. Damage dealt to the Blood Golem is shared with the Necromancer, this damage does bypass Bone Armor.
Quote from Arreat Summit: The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life > maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.

Normal

Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 25 29 33 37 41 45 49 53 57 61
Damage 6-16 8-21 10-27 12-32 14-38 16-44 18-49 20-55 22-60 24-66
Heal Percentage 86% 95% 102% 108% 112% 116% 119% 121% 124% 126%
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 65 69 73 77 81 85 89 93 97 101
Damage 27-72 29-77 31-83 33-88 35-94 37-100 39-105 41-111 43-116 45-122
Heal Percentage 128% 129% 131% 132% 133% 135% 135% 136% 137% 138%
Attack Rating: 60
Life: 201
Defense: 80
Magic-Based Resistance*: 20%
Poison Resistance: 20%
*Such as Bone Spirit, Berserk, and other skills

Nightmare

Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 25 29 33 37 41 45 49 53 57 61
Damage 9-23 12-31 15-39 18-47 21-55 24-63 27-71 31-79 34-87 37-95
Heal Percentage 86% 95% 102% 108% 112% 116% 119% 121% 124% 126%
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 65 69 73 77 81 85 89 93 97 101
Damage 40-103 43-111 46-119 49-127 53-135 56-143 59-151 62-159 65-167 68-175
Heal Percentage 128% 129% 131% 132% 133% 135% 135% 136% 137% 138%
Attack Rating: 104
Defense: 106
Hit Points: 637
Magic-Based Resistance*: 20%
Poison Resistance: 20%
*Such as Bone Spirit, Berserk, and other skills

Hell

Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 25 29 33 37 41 45 49 53 57 61
Damage 10-27 13-36 17-45 20-55 24-64 27-74 31-83 34-93 38-102 41-112
Heal Percentage 86% 95% 102% 108% 112% 116% 119% 121% 124% 126%
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 65 69 73 77 81 85 89 93 97 101
Damage 45-121 48-130 52-140 55-149 59-159 62-168 66-178 69-187 73-197 76-206
Heal Percentage 128% 129% 131% 132% 133% 135% 135% 136% 137% 138%
Attack Rating: 148
Defense: 98
Hit Points: 388
Magic-Based Resistance*: 20%
Poison Resistance: 20%
*Such as Bone Spirit, Berserk, and other skills

Synergies

Golem Mastery
Summon Resist
Clay Golem: +20 Attack Rating Per Level
Iron Golem: +35 Defense Per Level
Fire Golem: +6% Damage Per Level

Notes

Useful early in the game, but later when monsters start to do more damage, can be more of a burden then a help. This skill can't kill a Necromancer, but it can leave one with severely reduced life.
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Summon Resist

Level Requirement: 24

Lore

Powerful heat, freezing cold and intense electrical attacks can take a serious toll on the bound servants of any Necromancer. By developing this skill, a Necromancer can permeate his summoned minions with a protective energy that strengthens their protection to the natural and mystical elements alike.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

This is a passive skill that effects all minions a Necromancer can summon.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Summon Resistances 28% 34% 39% 44% 47% 50% 52% 54% 56% 57% 59% 60% 61% 62% 62% 64% 64% 65% 65% 66%

Notes

This skill doesn't need to be invested in to heavily. Summons don't suffer from the resistance penalties on Nightmare and Hell modes.
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Iron Golem

Level Requirement: 24

Lore

While many mages spend their lives devoted to studying the transmutation of base metals into gold, the Necromancers have always had a somewhat different approach to transforming metals. Through complicated arcane rituals and great mental concentration, a Necromancer can summon forth a Golem from common base metals. The construct takes on the properties of the original source material, including any magical effects or other properties the original metal might have possessed.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

You have to use a metal item to summon the Iron Golem. The Iron Golem will take on properties from the item is constructed from. For example; damage from weapons, or defense from armors. When created from an Ethereal Item the Iron Golem will look ethereal itself.
Iron Golems can not be created from: Clubs, Wands, Crystal Swords, Gloves, Belts, Throwing Weapons, Staves, Bows, Crossbows, Quest Items, Jewelry, Leather Armor and Leather Boots.
Level 1 2 3 4 5 6 7 8 9 10
Local Thorns Aura* 150% 150% 165% 180% 195% 210% 225% 240% 255% 270%
Defense** 175 210 245 280 315 350 385 420 455 490
Level 11 12 13 14 15 16 17 18 19 20
Local Thorns Aura* 285% 300% 315% 330% 345% 360% 375% 390% 405% 420%
Defense** 525 560 595 630 665 700 735 770 805 840

Normal

Attack Rating: 100
Mana Cost: 35
Damage: 7-19***
Hit Points: 306
Lightning Resistance: 50%
Poison Resistance: 100%

Nightmare

Attack Rating: 138
Mana Cost: 35
Damage: 11-30***
Hit Points: 595
Lightning Resistance: 50%
Poison Resistance: 100%

Hell

Attack Rating: 197
Mana Cost: 35
Damage: 12-33***
Hit Points: 980
Lightning Resistance: 50%
Poison Resistance: 100%

Explanations

*This is a local source of "Thorns" -- applies only to the Iron Golem itself, and is not shared. This local aura doesn't stack with Thorns from other sources.
**The is the base defense an Iron Golem will have, however the defense from any armor used to create it will be added to its own base. In this manner one can have an Iron Golem with thousands of points of defense.
***Like its base defense, the damage listed is its base. Any damage from weapons used to create it will be transfered. In this manner, the Iron Golem can also deal out the most damage of any Golem.

Synergies

Golem Mastery
Summon Resist
Clay Golem: +20 Attack Rating Per Level
Blood Golem: +5% Life Per Level
Fire Golem: +6% Damage Per Level

Notes

Iron Golems created from Aura-granting items such as Spirit will continue to function, this is an effective way to stack auras. Note that Iron Golems suffer from Iron Maiden, if one is summoned from a decently damaging weapon it will die very quickly to the Iron Maiden that is used by Oblivion Knight.
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Fire Golem

Level Requirement: 30

Lore

It is believed that all life was forged when fire, earth, iron and flesh were combined. A Necromancer learned in this art can summon a Golem constructed entirely from living flame. The Necromancer summons the Golem through accelerating particles of the air at an ever increasing pace. These particles then ignite and the Golem crackles into existence, seemingly out of thin air.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

The Fire Golem has a "Holy Fire" like aura that will damage monsters around it.
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 50 60 70 80 90 100 110 120 130 140
Fire Damage 44-90 59-106 74-122 89-138 104-154 119-170 134-186 149-202 165-219 187-242
Holy Fire Damage 4-6 5-7 6-8 7-9 8-10 9-11 10-12 11-13 12-14 14-16
Fire Damage Absorb 36% 45% 52% 58% 62% 66% 69% 71% 74% 76%
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 150 160 170 180 190 200 210 220 230 240
Fire Damage 203-259 225-282 241-299 263-322 279-339 307-368 330-392 359-422 382-446 411-476
Holy Fire Damage 15-17 17-19 18-20 20-22 21-23 24-26 26-28 29-31 31-33 34-36
Fire Damage Absorb 78% 79% 81% 82% 83% 85% 85% 86% 87% 88%

Normal

Attack Rating: 140
Defense: 195
Hit Points: 328
Fire Resistance: 100%

Nightmare

Attack Rating: 229
Defense: 209
Hit Points: 643
Fire Resistance: 100%

Hell

Attack Rating: 318
Defense: 223
Hit Points: 1063
Fire Resistance: 100%

Synergies

Golem Mastery
Summon Resist
Clay Golem: +20 Attack Rating Per Level
Blood Golem: +5% Life Per Level
Iron Golem: +35 Defense Per Level

Notes

The Fire Golem will not absorb fire damage since it is immune to fire damage. Therefore it is a very strange golem overall. This golem does end up with the most life out of the 4 available.
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Revive

Level Requirement: 30

Lore

The ultimate goal of a Priest of Rathma is the perfect reanimation and control of a dead creature, maintaining the purity and properties of its body while releasing its soul to allow the Necromancer full control. When a Necromancer at long last gains this ability, he can truly claim mastery of the Great Cycle of Being.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Revives only last 3 minutes. This skill raises the corpse of a defeated monster to fight for you.
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Number of Revives 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Mana Cost: 45
Revive Life: +200%
Duration: 180 Seconds

Synergies

Skeleton Mastery: Bonus Life and Damage

Notes

This skill is useful for summoning meatshields. Note more skill levels only increase the amount of monsters one can summon, so one can usually let +skills enhance the base skill level of this skill.
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Necromancer Skills
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