Poison and Bone Spells
From d2pwiki
Teeth |
Bone Armor |
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Poison Dagger |
Corpse Explosion |
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Bone Wall |
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Poison Explosion |
Bone Spear |
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Bone Prison |
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Poison Nova |
Bone Spirit |
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Bone Spear vs Bone Spirit
- Because both are synergies of one another, you will most likely use both at some point. However, a here is a break down of both:
- Bone Spear
- Half the damage and mana cost
- Hits multiple targets (in a line)
- Bone spirit
- About double the damage and mana cost
- Hits only one target
- Better for PVP Combat
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Teeth
Level Requirement: 1[edit]
Lore
- One of the first gifts of Rathma, this skill allows the Necromancer to summon forth the Den'Trang, or Teeth of the Dragon Trang'Oul. The Necromancers believe that Trang'Oul is the beast on whose back the world lies. In the balance of all things, it is thought that Trang'Oul is the fulcrum point. He is the closest thing the cult of Rathma has to a deity and this spell is the manner in which he protects his chosen.
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Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Mana Cost | 3 | 3.5 | 4 | 4.5 | 5 | 5.5 | 6 | 6.5 | 7 | 7.5 |
| Damage | 2-4 | 3-5 | 4-6 | 5-7 | 6-8 | 7-9 | 8-10 | 9-11 | 10-12 | 11-14 |
| Number of Teeth | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 8 | 8.5 | 9 | 9.5 | 10 | 10.5 | 11 | 11.5 | 12 | 12.5 |
| Damage | 12-15 | 13-17 | 14-18 | 15-20 | 16-21 | 17-23 | 18-25 | 20-27 | 21-29 | 23-31 |
| Number of Teeth | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
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Synergies
- Bone Wall: +15% Magic Damage Per Level
- Bone Spear: +15% Magic Damage Per Level
- Bone Prison: +15% Magic Damage Per Level
- Bone Spirit: +15% Magic Damage Per Level
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Notes
- A fun skill to use. At later levels when Spear and Spirit are maxed, this skill can actually do some impressive damage. Note that a monster can be hit by multiple "teeth" at once.
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Bone Armor
Level Requirement: 1[edit]
Lore
- This spell summons a barrier created from the bones of fallen warriors. The armor revolves around the Necromancer, protecting him against all attacks. Although enchanted, the armor does take damage and will eventually crumble.
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Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
| Damage Shield | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 |
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Synergies
- Bone Wall: +15 Damage Absorbed Per Level
- Bone Prison: +15 Damage Absorbed Per Level
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Notes
- Note that the Synergy bonus is greater than the bonus one receives for extra levels of this skill. Therefore, if a player wishes to absorb the maximum amount of damage via this skill, investing in Bone Wall or Prison is a better idea.
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Poison Dagger
Level Requirement: 6[edit]
Lore
- The apothecary skills of the Necromancer lay fundamentally in the studies of venoms, toxins and other poisonous substances. Not only can a skilled Necromancer identify the various strains of poison that he might come across, but he also maintains a ready supply of samples. Rarely does he shy from their use. In a common application of this skill, the Necromancer paints his dagger with a thin coat of virulent poison. The greater his ability, the more potent the poison.
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Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Mana Cost | 3 | 3.2 | 3.5 | 3.7 | 4.0 | 4.2 | 4.5 | 4.7 | 5.0 | 5.2 |
| Poison Damage | 7-15 | 13-23 | 20-32 | 30-43 | 40-56 | 53-70 | 67-85 | 82-103 | 104-126 | 129-153 |
| Duration (Seconds) | 2 | 2.4 | 2.8 | 3.2 | 3.6 | 4 | 4.4 | 4.8 | 5.2 | 5.6 |
| Attack Rating Bonus | 30% | 50% | 70% | 90% | 110% | 130% | 150% | 170% | 190% | 210% |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 5.5 | 5.7 | 6.0 | 6.2 | 6.5 | 6.7 | 7.0 | 7.2 | 7.5 | 7.7 |
| Poison Damage | 155-181 | 185-212 | 216-245 | 250-281 | 286-319 | 325-359 | 374-410 | 426-464 | 481-521 | 540-581 |
| Duration (Seconds) | 6 | 6.4 | 6.8 | 7.2 | 7.6 | 8 | 8.4 | 8.8 | 9.2 | 9.6 |
| Attack Rating Bonus | 230% | 250% | 270% | 290% | 310% | 330% | 350% | 370% | 390% | 410% |
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Synergies
- Poison Explosion: +20% Poison Damage Per Level
- Poison Nova: +20% Poison Damage Per Level
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Notes
- This is one of two synergies for Poison Nova and most good Poison based Necromancers will max this skill. It should be noted that some, unorthodox players, will utilize this skill to create a deadly "Meleemancer"
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Corpse Explosion
Level Requirement: 6[edit]
Lore
- Every corpse created as a result of a violent death carries with it the anguish of its final moments. With this spell the Necromancer is able to call upon those energies and focus them into a single violent force. This force then expels itself from the carcass with such power that it causes a dramatic explosion.
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Stats
- This skill always deals from 60% to 100% of the corpse's original hit points, before any modification. Deals 50% physical, and 50% fire damage.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 |
| Radius (Yards) | 2.6 | 3 | 3.3 | 3.6 | 4 | 4.3 | 4.6 | 5 | 5.3 | 5.6 | 6 | 6.3 | 6.6 | 7 | 7.3 | 7.6 | 8 | 8.3 | 8.6 | 9 |
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Notes
- This skill is even deadlier when coupled with Amplify Damage.
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Bone Wall
Level Requirement: 12[edit]
Lore
- This spell enables the Necromancer to call upon the remnants of the spirits of all the creatures who have ever died in the area. It accumulates their fossilized remains and summons forth from the ground a barrier of dense, fossilized bone. This spell is an effective method for keeping adversaries from reaching a Necromancer, while allowing him to attack from range or make his escape.
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Stats
- This skill always costs 17 mana and lasts a fixed amount of time (24 seconds)
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Normal
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Life | 20 | 25 | 30 | 35 | 39 | 44 | 49 | 54 | 58 | 63 | 68 | 73 | 77 | 82 | 87 | 92 | 96 | 101 | 106 | 111 |
- Defense: 35 Cold Resistance: 70% Poison Resistance: 70%
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Nightmare
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Life | 147 | 183 | 220 | 257 | 294 | 330 | 367 | 404 | 441 | 477 | 514 | 551 | 588 | 624 | 661 | 698 | 735 | 771 | 808 | 845 |
- Defense: 174 Cold Resistance: 90% Poison Resistance: 200%
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Hell
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Life | 431 | 538 | 646 | 754 | 862 | 969 | 1077 | 1185 | 1293 | 1400 | 1508 | 1616 | 1724 | 1831 | 1939 | 2047 | 2155 | 2262 | 2370 | 2478 |
- Defense: 334 Cold Resistance: 90% Poison Resistance: 200%
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Synergies
- Bone Armor: +10% Life Per Level
- Bone Prison: +10% Life Per Level
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Notes
- This skill can be useful for blocking off monsters and making it easier to pick them off, however in party play, it can be more of a hindrance then a help.
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Poison Explosion
Level Requirement: 18[edit]
Lore
- This spell permits the Necromancer to accelerate the decomposition of a corpse to an alarming degree. So rapidly does the corpse putrefy, that the toxic gases, normally accumulated in dead tissue over time, explode forth from the carcass in a cloud of poisonous vapors.
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Stats
- Always costs 8 mana, requires a corpse to be cast.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Poison Damage | 28-86 | 43-112 | 60-140 | 80-172 | 103-206 | 129-244 | 158-284 | 189-327 | 242-392 | 301-462 |
| Duration (Seconds) | 2 | 2.4 | 2.8 | 3.2 | 3.6 | 4 | 4.4 | 4.8 | 5.2 | 5.6 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Poison Damage | 366-539 | 436-620 | 512-708 | 594-801 | 682-901 | 775-1006 | 905-1146 | 1043-1295 | 1189-1454 | 1345-1620 |
| Duration (Seconds) | 6 | 6.4 | 6.8 | 7.2 | 7.6 | 8 | 8.4 | 8.8 | 9.2 | 9.6 |
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Synergies
- Poison Dagger: +15% Poison Damage Per Level
- Poison Nova: +15% Poison Damage Per Level
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Notes
- This skill can list some pretty impressive damage when itself and it's synergies are maxed, although it can be difficult to utilize, many opt to simply use Poison Nova which acts faster.
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Bone Spear
Level Requirement: 18[edit]
Lore
- Also known as the Talon of Trang'Oul, this spell summons a long shaft of bone issuing forth from the caster and piercing any opponents in its path. Since the force of this projectile is mystical as well as physical it can pass through one opponent and carry on to the next, rending and tearing through whatever is in its path.
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Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Mana Cost | 7 | 7.2 | 7.5 | 7.7 | 8 | 8.2 | 8.5 | 8.7 | 9 | 9.2 |
| Damage | 17-25 | 25-34 | 34-42 | 42-51 | 51-59 | 59-68 | 68-77 | 77-85 | 86-95 | 96-104 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 9.5 | 9.7 | 10 | 10.2 | 10.5 | 10.7 | 11 | 11.2 | 11.5 | 11.7 |
| Damage | 105-114 | 115-124 | 125-133 | 134-143 | 144-153 | 154-162 | 166-176 | 179-190 | 192-204 | 205-218 |
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Synergies
- Teeth: +7% Magic Damage Per Level
- Bone Wall: +7% Magic Damage Per Level
- Bone Prison: +7% Magic Damage Per Level
- Bone Spirit: +7% Magic Damage Per Level
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Notes
- One of the main skills used by Bone based Necromancers. Can decimate groups of enemies very quickly.
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Bone Prison
Level Requirement: 24[edit]
Lore
- Similar to the Bone Wall, a Necromancer with this skill can summon a spirit wall of bone in the form of an enclosing ring. This prison traps all enemies within its circumference. Imprisoned within a cage of bone, the captives are held helpless until they can summon the strength to break through its skeletal confines or the Necromancer loses his hold over the spirits.
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Stats
- Bone Prison always lasts 24 seconds.
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Normal
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 27 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 |
| Normal Life | 22 | 26 | 31 | 36 | 41 | 45 | 50 | 55 | 60 | 64 | 69 | 74 | 79 | 83 | 88 | 93 | 98 | 102 | 107 | 112 |
- Defense: 35 Cold Resistance: 70% Poison Resistance: 70%
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Nightmare
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Life | 147 | 183 | 220 | 257 | 294 | 330 | 367 | 404 | 441 | 477 | 514 | 551 | 588 | 624 | 661 | 698 | 735 | 771 | 808 | 845 |
- Defense: 174 Cold Resistance: 90% Poison Resistance: 200%
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Hell
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Life | 431 | 538 | 646 | 754 | 862 | 969 | 1077 | 1185 | 1293 | 1400 | 1508 | 1616 | 1724 | 1831 | 1939 | 2047 | 2155 | 2262 | 2370 | 2478 |
- Defense: 334 Cold Resistance: 90% Poison Resistance: 200%
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Synergies
- Bone Armor: +8% Life Per Level
- Bone Wall: +8% Life Per Level
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Notes
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Poison Nova
Level Requirement: 30[edit]
Lore
- This spell befouls the atmosphere surrounding the caster. With an arcane chant, the Necromancer corrupts the very air we breathe and causes it to erupt in all directions. It is from years of investigation and preparation that the Necromancer can choose a poisonous gas that is toxic to the minions of evil, yet harmless to himself and his companions.
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Stats
- Poison Nova's mana cost is 20, and the poison damage is fixed over 2 seconds.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Poison Damage | 52-93 | 67-108 | 82-123 | 97-138 | 112-153 | 127-168 | 142-183 | 157-198 | 176-217 | 194-236 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Poison Damage | 213-254 | 232-273 | 251-292 | 269-311 | 288-329 | 307-348 | 337-378 | 367-408 | 397-438 | 427-468 |
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Synergies
- Poison Dagger: +10% Poison Damage Per Level
- Poison Explosion: +10% Poison Damage Per Level
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Notes
- The main skill utilized by Poison based Necromancers. Remember that one doesn't need to cast this skill all the time. Once every 2 seconds is the ideal rate, because casting it before the Poison Duration is up will not effect anything.
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Bone Spirit
Level Requirement: 30[edit]
Lore
- This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead. This is not a true summoning spell, however, as the Necromancers have not yet determined how to control these wraiths. For now, it is enough that they are able to shield themselves and their companions from their wrath!
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Stats
- Bone Spirit will track enemies until it encounters an obstacle. If fired and no target was selected, it will go for the nearest monster.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Mana Cost | 12 | 12.5 | 13 | 13.5 | 14 | 14.5 | 15 | 15.5 | 16 | 16.5 |
| Damage | 22-33 | 40-52 | 58-71 | 76-90 | 94-109 | 112-128 | 129-147 | 147-166 | 166-187 | 185-207 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 17 | 17.5 | 18 | 18.5 | 19 | 19.5 | 20 | 20.5 | 21 | 21.5 |
| Damage | 204-227 | 224-247 | 243-267 | 262-287 | 281-308 | 300-328 | 320-349 | 340-370 | 360-392 | 380-413 |
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Synergies
- Teeth: +6% Magic Damage Per Level
- Bone Wall: +6% Magic Damage Per Level
- Bone Spear: +6% Magic Damage Per Level
- Bone Prison: +6% Magic Damage Per Level
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