Offensive Auras

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Image:Might.png
Might
   
  Image:Holyfire.png
Holy Fire
Image:Thorns.png
Thorns
Image:Blessedaim.png
Blessed Aim
   
Image:Concentration.png
Concentration
Image:Holyfreeze.png
Holy Freeze
 
  Image:Holyshock.png
Holy Shock
Image:Sanctuary.png
Sanctuary
Image:Fanaticism.png
Fanaticism
  Image:Conviction.png
Conviction

Auras

Note that all Offensive Auras take no mana to use, as long as you have one active, it will effect all party members, and minions within its radius of effect. A Paladin can only use one aura at a time, however, multiple auras can be stacked from other Paladins, mercenaries or aura-granting items.

Might

Level Requirement: 1

Lore

Caught up in the fervor of battle, the Paladin calls upon the power of righteousness and the strength of justice to add force to the attacks of his party. What would be glancing blows now strike their mark, and otherwise deflected strikes rend through armor to bite flesh.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Level 1 2 3 4 5 6 7 8 9 10
Radius (Yards) 10.6 12 13.3 14.6 16 17.3 18.6 20 21.3 22.6
Damage Bonus 40% 50% 60% 70% 80% 90% 100% 110% 120% 130%
Level 11 12 13 14 15 16 17 18 19 20
Radius (Yards) 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36
Damage Bonus 140% 150% 160% 170% 180% 190% 200% 210% 220% 230%

Notes

This aura is useful as a stepping stone, or as a synergy. Otherwise, you can acquire this aura from a Mercenary, allowing you to utilize Concentration, or Fanaticism at the same time.
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Holy Fire

Level Requirement: 6

Lore

With a hint of brimstone in the air, the noble Paladin strides into battle encased in this holy aura. All those within its range are burnt with the fires of divine virtue. Beware, Beasts of Hell! The fire of purification is upon you!
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Periodically pulses fire damage to monsters within its radius of effect.
Level 1 2 3 4 5 6 7 8 9 10
Radius (Yards) 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10
Fire Damage (Pulsed) 1-3 1.5-3.5 2.5-4.5 3-5 4-6 4.5-6.5 5.5-7.5 6-8 7-9 8.5-10.5
Bonus Fire Damage 6-18 10-22 15-27 19-31 24-36 28-40 33-45 37-49 43-55 49-61
Level 11 12 13 14 15 16 17 18 19 20
Radius (Yards) 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6
Fire Damage (Pulsed) 9-11 10-12 11-13 12-14 13-15 14-16 15-17 16-18 17-20 18-21
Bonus Fire Damage 55-67 61-73 67-79 73-85 79-91 85-97 91-105 97-112 103-120 109-127

Synergies

Resist Fire: +18% Fire Damage Per Level
Salvation: +6% Fire Damage Per Level

Notes

This skill is useful in Act 1 and Act 2, but any further and it becomes to weak to continue using.
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Thorns

Level Requirement: 6

Lore

An eye for an eye is sometimes not enough. Those who would strike the emissaries of the Light had best take warning, for retribution shall be swift and certain. The might of your blows shall be felt a hundred fold unto you!
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Thorns only works for Melee Monsters. PVP: Thorns will only work at 1/10th effectiveness.
Level 1 2 3 4 5 6 7 8 9 10
Radius (yards) 10.6 12 13.3 14.6 16 17.3 18.6 20 21.3 22.6
Damage Returned 250% 290% 330% 370% 410% 450% 490% 530% 570% 610%
Level 11 12 13 14 15 16 17 18 19 20
Radius (yards) 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36
Damage Returned 650% 690% 730% 770% 810% 850% 890% 930% 970% 1010%

Notes

This aura offers the highest source of "damage returned" and as such works very well when coupled with "meatshields" such a Necromancer Revives. However it can be hard to utilize this aura properly. This aura can also be acquired via a Mercenary
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Blessed Aim

Level Requirement: 12

Lore

The spirits of the Light are ever vigilant, and in times of great need, have been known to aid their loyal disciples in subtle ways. When this aura is enabled, these spirits work to guide the hand of the Paladin and his companions, striking true where blows would normally miss.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Level 1 2 3 4 5 6 7 8 9 10
Radius (yards) 10.6 12 13.3 14.6 16 17.3 18.6 20 21.3 22.6
Attack Rating Bonus 75% 90% 105% 120% 135% 150% 165% 180% 195% 210%
Level 11 12 13 14 15 16 17 18 19 20
Radius (yards) 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36
Attack Rating Bonus 225% 240% 255% 270% 285% 300% 315% 330% 345% 360%

Notes

Very useful for its Attack Rating boost. This aura can be acquired via a Mercenary.
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Concentration

Level Requirement: 18

Lore

Those within the sphere of influence of this skill gain the gift of clarity. A serene sense of lucidity eases the minds of those within, giving them the freedom to focus on individual tasks despite the chaos and distractions of battle. This sense of tranquility allows the Paladin and his comrades to strike calculated and devastating blows.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Chance at an uninterruptible attack: 20%
Level 1 2 3 4 5 6 7 8 9 10
Radius (yards) 10.6 12 13.3 14.6 16 17.3 18.6 20 21.3 22.6
Damage Bonus 60% 75% 90% 105% 120% 135% 150% 165% 180% 195%
Level 11 12 13 14 15 16 17 18 19 20
Radius (yards) 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36
Damage Bonus 210% 225% 240% 255% 270% 285% 300% 315% 330% 345%
Increases Blessed Hammer damage at 50% effectiveness.

Notes

This skill will offer the most increased damage possible, however, Fanaticism is the choice of many Paladins because of its bonus to Attack Rating, Damage, and Attack Speed. This aura can be acquired via the Pride runeword.
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Holy Freeze

Level Requirement: 18

Lore

Using this aura, the Paladin causes the temperature of the air around him to drop drastically, freezing the flesh of his enemies. Those so affected will find their movement drastically hindered and are easily dispatched back to the Hells from whence they spawned.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Cold Resistances and Cannot Be Frozen will not affect Holy Freeze. This is true for monsters who utilize this aura as well as players. This Aura will slow targets got in its radius by a certain percent, similar to Decrepify or Clay Golem
Level 1 2 3 4 5 6 7 8 9 10
Radius (yards) 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10
Slowed By 30% 34% 37% 40% 42% 44% 45% 46% 48% 48%
Cold Damage (Pulsed) 2-3 3-4 4-5 5-6 6-7 7-8 8-9 9-10 11-12 13-14
Bonus Cold Damage 10-15 15-20 20-25 25-30 30-35 35-40 40-45 45-50 55-60 65-70
Level 11 12 13 14 15 16 17 18 19 20
Radius (yards) 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6
Slowed By 49% 50% 51% 51% 52% 53% 53% 53% 54% 54%
Cold Damage (Pulsed) 15-16 17-18 19-20 21-22 23-24 25-26 28-29 31-32 34-35 37-38
Bonus Cold Damage 75-80 85-90 95-100 105-110 115-120 125-130 140-145 155-160 170-175 185-190

Synergies

Resist Cold: +15% Cold Damage Per Level
Salvation: +7% Cold Damage Per Level

Notes

This aura is used by Frost Zealots to great effectiveness. This aura can be acquired via a Mercenary, often utilized by Spell Casters.
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Holy Shock

Level Requirement: 24

Lore

A Paladin blessed with the power of this aura calls upon the power of the Light to strike forth at all enemies surrounding him. Divine bolts spring from the earth to smite the Paladin's enemies.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Periodically pulses monsters within range with Lightning Damage.
Level 1 2 3 4 5 6 7 8 9 10
Radius (Yards) 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3 10
Lightning Damage (Pulsed) 1-10 1-16 1-22 1-28 1-34 1-40 1-46 1-52 1-60 1-68
Bonus Lightning Damage 1-60 1-96 1-132 1-168 1-204 1-240 1-276 1-312 1-360 1-408
Level 11 12 13 14 15 16 17 18 19 20
Radius (Yards) 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16 16.6
Lightning Damage (Pulsed) 1-76 1-84 1-92 1-100 1-108 1-116 1-126 1-136 1-146 1-156
Bonus Lightning Damage 1-456 1-504 1-552 1-600 1-648 1-696 1-756 1-816 1-876 1-936

Synergies

Resist Lightning: +12% Lightning Damage Per Level
Salvation: +4% Lightning Damage Per Level

Notes

This offers the most elemental output of the three available elemental auras. This Aura can be acquired via the Dream runeword.
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Sanctuary

Level Requirement: 24

Lore

This aura causes the Paladin to shine with an inner, holy light. This light is an anathema to the undead, summoned as they are through the machinations of the Prime Evils. The aura carries with it the essence of life and the strength and purity of the Paladin's convictions.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

This aura will "knock back" undead monsters ever 2 seconds.
Level 1 2 3 4 5 6 7 8 9 10
Radius (Yards) 3.3 4 4.6 5.3 6 6.6 7.3 8 8.6 9.3
Magic Damage 8-16 12-20 16-24 20-28 24-32 28-36 32-40 36-44 40-49 44-54
Bonus Damage to Undead 150% 180% 210% 240% 270% 300% 330% 360% 390% 420%
Level 11 12 13 14 15 16 17 18 19 20
Radius (Yards) 10 10.6 11.3 12 12.6 13.3 14 14.6 15.3 16
Magic Damage 48-59 52-64 56-69 60-74 64-79 68-84 73-90 78-96 83-102 88-108
Bonus Damage to Undead 450% 480% 510% 540% 570% 600% 630% 660% 690% 720%

Synergies

Cleansing:+7% Magic Damage Per Level (To knock back damage only)

Notes

Even though this aura claims to increases damage against Undead monsters, it currently is bugged and does not. However, this aura does allow one to steal life from a target undead monster, and break it's physical immunity.
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Fanaticism

Level Requirement: 30

Lore

True faith can cause its believers to perform fantastic feats. With this aura the Paladin, and all those allied with his cause, carry themselves with a zealous fervor, allowing them to strike down their foes as swiftly as the scythe reaps the harvest.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

This aura grants increased Attack Speed that is different from item-based sources of IAS.
Level 1 2 3 4 5 6 7 8 9 10
Radius (Yards) 7.3 8 8.6 9.3 10 10.6 11.3 12 12.6 13.3
Party Damage Bonus 25% 33% 42% 50% 59% 67% 76% 84% 93% 101%
Your Damage Bonus 50% 67% 84% 101% 118% 135% 152% 169% 186% 203%
Attack Speed Bonus 14% 18% 20% 23% 25% 26% 27% 28% 29% 30%
Attack Rating Bonus 40% 45% 50% 55% 60% 65% 70% 75% 80% 85%
Level 11 12 13 14 15 16 17 18 19 20
Radius (Yards) 14 14.6 15.3 16 16.6 17.3 18 18.6 19.3 20
Party Damage Bonus 110% 118% 127% 135% 144% 152% 161% 169% 178% 186%
Your Damage Bonus 220% 237% 254% 271% 288% 305% 322% 339% 356% 373%
Attack Speed Bonus 31% 31% 32% 33% 33% 34% 34% 34% 34% 35%
Attack Rating Bonus 90% 95% 100% 105% 110% 115% 120% 125% 130% 135%

Notes

This is an all around grand aura to use. It increases your damage by a significant amount, offers bonus attack rating, and even increases your attack speed! This aura can be acquired from the runewords Beast and Faith.
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Conviction

Level Requirement: 30

Lore

It is fearsome enough to behold the power of a Paladin, let alone a Paladin aglow with the aura of Conviction. This halo of righteousness demonstrates, with force, the grim determination of those who shine within its brilliance. Any who stand against the Paladin and his allies will understand the meaning of folly.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Only reduces Fire, Lightning, and Cold resistance. Fixed radius of 13.3 yards.
Level 1 2 3 4 5 6 7 8 9 10
Target's Defense -49% -56% -61% -66% -70% -73% -75% -77% -79% -80%
Target's Resistances -30% -35% -40% -45% -50% -55% -60% -65% -70% -75%
Level 11 12 13 14 15 16 17 18 19 20
Target's Defense -82% -83% -85% -86% -86% -88% -88% -89% -89% -90%
Target's Resistances -80% -85% -90% -95% -100% -105% -110% -115% -120% -125%
There is a cap of -150% resistances that is reached at skill level 25.

Synergies

Notes

Note that, with the cap, there is little reason to invest anymore skill points into this skill then is needed to get it to level 25. This aura works great when coupled with Vengeance or a Sorceress. This aura can be acquired via the runeword Infinity.
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Paladin Skills
Combat Skills | Offensive Auras | Defensive Auras
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