Offensive Auras
From d2pwiki
Might |
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Holy Fire |
Thorns |
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Blessed Aim |
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Concentration |
Holy Freeze |
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Holy Shock |
Sanctuary |
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Fanaticism |
Conviction |
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Auras
- Note that all Offensive Auras take no mana to use, as long as you have one active, it will effect all party members, and minions within its radius of effect. A Paladin can only use one aura at a time, however, multiple auras can be stacked from other Paladins, mercenaries or aura-granting items.
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Might
Level Requirement: 1[edit]
Lore
- Caught up in the fervor of battle, the Paladin calls upon the power of righteousness and the strength of justice to add force to the attacks of his party. What would be glancing blows now strike their mark, and otherwise deflected strikes rend through armor to bite flesh.
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Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Radius (Yards) | 10.6 | 12 | 13.3 | 14.6 | 16 | 17.3 | 18.6 | 20 | 21.3 | 22.6 |
| Damage Bonus | 40% | 50% | 60% | 70% | 80% | 90% | 100% | 110% | 120% | 130% |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Radius (Yards) | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 |
| Damage Bonus | 140% | 150% | 160% | 170% | 180% | 190% | 200% | 210% | 220% | 230% |
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Notes
- This aura is useful as a stepping stone, or as a synergy. Otherwise, you can acquire this aura from a Mercenary, allowing you to utilize Concentration, or Fanaticism at the same time.
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Holy Fire
Level Requirement: 6[edit]
Lore
- With a hint of brimstone in the air, the noble Paladin strides into battle encased in this holy aura. All those within its range are burnt with the fires of divine virtue. Beware, Beasts of Hell! The fire of purification is upon you!
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Stats
- Periodically pulses fire damage to monsters within its radius of effect.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Radius (Yards) | 4 | 4.6 | 5.3 | 6 | 6.6 | 7.3 | 8 | 8.6 | 9.3 | 10 |
| Fire Damage (Pulsed) | 1-3 | 1.5-3.5 | 2.5-4.5 | 3-5 | 4-6 | 4.5-6.5 | 5.5-7.5 | 6-8 | 7-9 | 8.5-10.5 |
| Bonus Fire Damage | 6-18 | 10-22 | 15-27 | 19-31 | 24-36 | 28-40 | 33-45 | 37-49 | 43-55 | 49-61 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Radius (Yards) | 10.6 | 11.3 | 12 | 12.6 | 13.3 | 14 | 14.6 | 15.3 | 16 | 16.6 |
| Fire Damage (Pulsed) | 9-11 | 10-12 | 11-13 | 12-14 | 13-15 | 14-16 | 15-17 | 16-18 | 17-20 | 18-21 |
| Bonus Fire Damage | 55-67 | 61-73 | 67-79 | 73-85 | 79-91 | 85-97 | 91-105 | 97-112 | 103-120 | 109-127 |
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Synergies
- Resist Fire: +18% Fire Damage Per Level
- Salvation: +6% Fire Damage Per Level
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Notes
- This skill is useful in Act 1 and Act 2, but any further and it becomes to weak to continue using.
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Thorns
Level Requirement: 6[edit]
Lore
- An eye for an eye is sometimes not enough. Those who would strike the emissaries of the Light had best take warning, for retribution shall be swift and certain. The might of your blows shall be felt a hundred fold unto you!
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Stats
- Thorns only works for Melee Monsters. PVP: Thorns will only work at 1/10th effectiveness.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Radius (yards) | 10.6 | 12 | 13.3 | 14.6 | 16 | 17.3 | 18.6 | 20 | 21.3 | 22.6 |
| Damage Returned | 250% | 290% | 330% | 370% | 410% | 450% | 490% | 530% | 570% | 610% |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Radius (yards) | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 |
| Damage Returned | 650% | 690% | 730% | 770% | 810% | 850% | 890% | 930% | 970% | 1010% |
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Notes
- This aura offers the highest source of "damage returned" and as such works very well when coupled with "meatshields" such a Necromancer Revives. However it can be hard to utilize this aura properly. This aura can also be acquired via a Mercenary
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Blessed Aim
Level Requirement: 12[edit]
Lore
- The spirits of the Light are ever vigilant, and in times of great need, have been known to aid their loyal disciples in subtle ways. When this aura is enabled, these spirits work to guide the hand of the Paladin and his companions, striking true where blows would normally miss.
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Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Radius (yards) | 10.6 | 12 | 13.3 | 14.6 | 16 | 17.3 | 18.6 | 20 | 21.3 | 22.6 |
| Attack Rating Bonus | 75% | 90% | 105% | 120% | 135% | 150% | 165% | 180% | 195% | 210% |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Radius (yards) | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 |
| Attack Rating Bonus | 225% | 240% | 255% | 270% | 285% | 300% | 315% | 330% | 345% | 360% |
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Notes
- Very useful for its Attack Rating boost. This aura can be acquired via a Mercenary.
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Concentration
Level Requirement: 18[edit]
Lore
- Those within the sphere of influence of this skill gain the gift of clarity. A serene sense of lucidity eases the minds of those within, giving them the freedom to focus on individual tasks despite the chaos and distractions of battle. This sense of tranquility allows the Paladin and his comrades to strike calculated and devastating blows.
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Stats
- Chance at an uninterruptible attack: 20%
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Radius (yards) | 10.6 | 12 | 13.3 | 14.6 | 16 | 17.3 | 18.6 | 20 | 21.3 | 22.6 |
| Damage Bonus | 60% | 75% | 90% | 105% | 120% | 135% | 150% | 165% | 180% | 195% |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Radius (yards) | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 |
| Damage Bonus | 210% | 225% | 240% | 255% | 270% | 285% | 300% | 315% | 330% | 345% |
- Increases Blessed Hammer damage at 50% effectiveness.
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Notes
- This skill will offer the most increased damage possible, however, Fanaticism is the choice of many Paladins because of its bonus to Attack Rating, Damage, and Attack Speed. This aura can be acquired via the Pride runeword.
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Holy Freeze
Level Requirement: 18[edit]
Lore
- Using this aura, the Paladin causes the temperature of the air around him to drop drastically, freezing the flesh of his enemies. Those so affected will find their movement drastically hindered and are easily dispatched back to the Hells from whence they spawned.
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Stats
- Cold Resistances and Cannot Be Frozen will not affect Holy Freeze. This is true for monsters who utilize this aura as well as players. This Aura will slow targets got in its radius by a certain percent, similar to Decrepify or Clay Golem
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Radius (yards) | 4 | 4.6 | 5.3 | 6 | 6.6 | 7.3 | 8 | 8.6 | 9.3 | 10 |
| Slowed By | 30% | 34% | 37% | 40% | 42% | 44% | 45% | 46% | 48% | 48% |
| Cold Damage (Pulsed) | 2-3 | 3-4 | 4-5 | 5-6 | 6-7 | 7-8 | 8-9 | 9-10 | 11-12 | 13-14 |
| Bonus Cold Damage | 10-15 | 15-20 | 20-25 | 25-30 | 30-35 | 35-40 | 40-45 | 45-50 | 55-60 | 65-70 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Radius (yards) | 10.6 | 11.3 | 12 | 12.6 | 13.3 | 14 | 14.6 | 15.3 | 16 | 16.6 |
| Slowed By | 49% | 50% | 51% | 51% | 52% | 53% | 53% | 53% | 54% | 54% |
| Cold Damage (Pulsed) | 15-16 | 17-18 | 19-20 | 21-22 | 23-24 | 25-26 | 28-29 | 31-32 | 34-35 | 37-38 |
| Bonus Cold Damage | 75-80 | 85-90 | 95-100 | 105-110 | 115-120 | 125-130 | 140-145 | 155-160 | 170-175 | 185-190 |
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Synergies
- Resist Cold: +15% Cold Damage Per Level
- Salvation: +7% Cold Damage Per Level
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Notes
- This aura is used by Frost Zealots to great effectiveness. This aura can be acquired via a Mercenary, often utilized by Spell Casters.
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Holy Shock
Level Requirement: 24[edit]
Lore
- A Paladin blessed with the power of this aura calls upon the power of the Light to strike forth at all enemies surrounding him. Divine bolts spring from the earth to smite the Paladin's enemies.
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Stats
- Periodically pulses monsters within range with Lightning Damage.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Radius (Yards) | 4 | 4.6 | 5.3 | 6 | 6.6 | 7.3 | 8 | 8.6 | 9.3 | 10 |
| Lightning Damage (Pulsed) | 1-10 | 1-16 | 1-22 | 1-28 | 1-34 | 1-40 | 1-46 | 1-52 | 1-60 | 1-68 |
| Bonus Lightning Damage | 1-60 | 1-96 | 1-132 | 1-168 | 1-204 | 1-240 | 1-276 | 1-312 | 1-360 | 1-408 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Radius (Yards) | 10.6 | 11.3 | 12 | 12.6 | 13.3 | 14 | 14.6 | 15.3 | 16 | 16.6 |
| Lightning Damage (Pulsed) | 1-76 | 1-84 | 1-92 | 1-100 | 1-108 | 1-116 | 1-126 | 1-136 | 1-146 | 1-156 |
| Bonus Lightning Damage | 1-456 | 1-504 | 1-552 | 1-600 | 1-648 | 1-696 | 1-756 | 1-816 | 1-876 | 1-936 |
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Synergies
- Resist Lightning: +12% Lightning Damage Per Level
- Salvation: +4% Lightning Damage Per Level
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Notes
- This offers the most elemental output of the three available elemental auras. This Aura can be acquired via the Dream runeword.
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Sanctuary
Level Requirement: 24[edit]
Lore
- This aura causes the Paladin to shine with an inner, holy light. This light is an anathema to the undead, summoned as they are through the machinations of the Prime Evils. The aura carries with it the essence of life and the strength and purity of the Paladin's convictions.
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Stats
- This aura will "knock back" undead monsters ever 2 seconds.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Radius (Yards) | 3.3 | 4 | 4.6 | 5.3 | 6 | 6.6 | 7.3 | 8 | 8.6 | 9.3 |
| Magic Damage | 8-16 | 12-20 | 16-24 | 20-28 | 24-32 | 28-36 | 32-40 | 36-44 | 40-49 | 44-54 |
| Bonus Damage to Undead | 150% | 180% | 210% | 240% | 270% | 300% | 330% | 360% | 390% | 420% |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Radius (Yards) | 10 | 10.6 | 11.3 | 12 | 12.6 | 13.3 | 14 | 14.6 | 15.3 | 16 |
| Magic Damage | 48-59 | 52-64 | 56-69 | 60-74 | 64-79 | 68-84 | 73-90 | 78-96 | 83-102 | 88-108 |
| Bonus Damage to Undead | 450% | 480% | 510% | 540% | 570% | 600% | 630% | 660% | 690% | 720% |
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Synergies
- Cleansing:+7% Magic Damage Per Level (To knock back damage only)
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Notes
- Even though this aura claims to increases damage against Undead monsters, it currently is bugged and does not. However, this aura does allow one to steal life from a target undead monster, and break it's physical immunity.
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Fanaticism
Level Requirement: 30[edit]
Lore
- True faith can cause its believers to perform fantastic feats. With this aura the Paladin, and all those allied with his cause, carry themselves with a zealous fervor, allowing them to strike down their foes as swiftly as the scythe reaps the harvest.
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Stats
- This aura grants increased Attack Speed that is different from item-based sources of IAS.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Radius (Yards) | 7.3 | 8 | 8.6 | 9.3 | 10 | 10.6 | 11.3 | 12 | 12.6 | 13.3 |
| Party Damage Bonus | 25% | 33% | 42% | 50% | 59% | 67% | 76% | 84% | 93% | 101% |
| Your Damage Bonus | 50% | 67% | 84% | 101% | 118% | 135% | 152% | 169% | 186% | 203% |
| Attack Speed Bonus | 14% | 18% | 20% | 23% | 25% | 26% | 27% | 28% | 29% | 30% |
| Attack Rating Bonus | 40% | 45% | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Radius (Yards) | 14 | 14.6 | 15.3 | 16 | 16.6 | 17.3 | 18 | 18.6 | 19.3 | 20 |
| Party Damage Bonus | 110% | 118% | 127% | 135% | 144% | 152% | 161% | 169% | 178% | 186% |
| Your Damage Bonus | 220% | 237% | 254% | 271% | 288% | 305% | 322% | 339% | 356% | 373% |
| Attack Speed Bonus | 31% | 31% | 32% | 33% | 33% | 34% | 34% | 34% | 34% | 35% |
| Attack Rating Bonus | 90% | 95% | 100% | 105% | 110% | 115% | 120% | 125% | 130% | 135% |
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Notes
- This is an all around grand aura to use. It increases your damage by a significant amount, offers bonus attack rating, and even increases your attack speed! This aura can be acquired from the runewords Beast and Faith.
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Conviction
Level Requirement: 30[edit]
Lore
- It is fearsome enough to behold the power of a Paladin, let alone a Paladin aglow with the aura of Conviction. This halo of righteousness demonstrates, with force, the grim determination of those who shine within its brilliance. Any who stand against the Paladin and his allies will understand the meaning of folly.
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Stats
- Only reduces Fire, Lightning, and Cold resistance. Fixed radius of 13.3 yards.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Target's Defense | -49% | -56% | -61% | -66% | -70% | -73% | -75% | -77% | -79% | -80% |
| Target's Resistances | -30% | -35% | -40% | -45% | -50% | -55% | -60% | -65% | -70% | -75% |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Target's Defense | -82% | -83% | -85% | -86% | -86% | -88% | -88% | -89% | -89% | -90% |
| Target's Resistances | -80% | -85% | -90% | -95% | -100% | -105% | -110% | -115% | -120% | -125% |
- There is a cap of -150% resistances that is reached at skill level 25.
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Synergies
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