Lightning Spells
From d2pwiki
Charged Bolt |
||
Static |
Telekinesis |
|
Nova |
Lightning |
|
Chain Lightning |
Teleport |
|
Thunder Storm |
Energy Shield |
|
Lightning Mastery |
[edit]
Notes
- Lightning Spells will deal no damage to monsters that are Lightning Immune.
[edit]
Charged Bolt
Level Requirement: 1[edit]
Lore
- By charging the ions in the air surrounding her, the Sorceress discharges bursts of electrical energy. These missiles flit about randomly, chasing down her opponents and shocking them to the core.
[edit]
Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Mana Cost | 3 | 3.5 | 4 | 4.5 | 5 | 5.5 | 6 | 6.5 | 7 | 7.5 |
| Lightning Damage | 2-4 | 2-4 | 3-5 | 3-5 | 4-6 | 4-6 | 5-7 | 5-7 | 6-8 | 6-8 |
| Number of Bolts | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 8 | 8.5 | 9 | 9.5 | 10 | 10.5 | 11 | 11.5 | 12 | 12 |
| Lightning Damage | 7-9 | 7-9 | 8-10 | 8-10 | 9-11 | 9-11 | 10-12 | 11-13 | 12-14 | 13-15 |
| Number of Bolts | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 |
[edit]
Synergies
- Lightning: +6% Lightning Damage Per Level
[edit]
Notes
- This is perhaps the only source of lightning damage that doesn't have a minimum damage of 1. This skill is very fun to use, and once properly synergized can be a very powerful killer in its own right.
[edit]
Telekinesis
Level Requirement: 6[edit]
Lore
- With this skill a Sorceress can reach out with her mind and manipulate distant objects. By manipulating the Ether that permeates the world, she is even able to retrieve items out of her reach, or send her attacks to distant enemies. Useful to a cunning Sorceress, this spell rewards quick thinking to make the most of opportunities when they present themselves.
[edit]
Stats
- Fixed Mana Cost of 7
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Lightning Damage | 1-2 | 2-3 | 3-4 | 4-5 | 5-6 | 6-7 | 7-8 | 8-9 | 9-10 | 10-11 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Lightning Damage | 11-12 | 12-13 | 13-14 | 14-15 | 15-16 | 16-17 | 17-18 | 18-19 | 19-20 | 20-21 |
- Telekinesis can activate shrines, Chaos Sanctuary Seals, Waypoints, and your Personal Stash.
- Telekinesis can be used to pickup only Gold, Scrolls, Keys, Arrows, and Bolts.
[edit]
Synergies
[edit]
Notes
- This spell is useful for cleaning up cold after a major battle, or retrieving potions that might be in a dangerous area for the Sorceresses herself to go. However the only real reason to max this spell is as a synergy to Energy Shield.
[edit]
Static Field
Level Requirement: 6[edit]
Lore
- A devastating spell of limited range, Static Field instantly removes a good portion of the health of nearby enemies. Thusly injured, enemies are easy prey to the follow-up attacks of the Sorceress or her party members. Subsequent castings do less damage, but in combination with other spells or a decisive melee attack, a Sorceress can rely on this powerful ability to quickly dispatch even the strongest of foes.
[edit]
Stats
- Fixed Mana Cost of 9. Static is lightning damage, so is reduced via Lightning Resistance, and will not work on monsters immune to lightning. Removes 25% of a monster's current health. Works on bosses.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Radius (Yards) | 3.3 | 4 | 4.6 | 5.3 | 6 | 6.6 | 7.3 | 8 | 8.6 | 9.3 | 10 | 10.6 | 11.3 | 12 | 12.6 | 13.3 | 14 | 14.6 | 15.3 | 16 |
- Nightmare: Effective only until monster reaches 33% health
- Hell: Effective only until monster reaches 50% health
[edit]
Notes
- This is a must have spell for any Sorceress, even one point is enough. This spell can mean the difference between a quick and painless battle with end act bosses, or a horrible defeat. One should get this spell as soon as it is available.
[edit]
Lightning
Level Requirement: 12[edit]
Lore
- This spell allows a Sorceress to summon the very power of the heavens and emit a tremendous surge of electrical energy. Creating a channel of lightning directed at her target, she cuts a swath through her opponents with pinpoint accuracy.
[edit]
Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Mana Cost | 8 | 8.5 | 9 | 9.5 | 10 | 10.5 | 11 | 11.5 | 12 | 12 |
| Lightning Damage | 1-43 | 1-51 | 1-60 | 1-69 | 1-77 | 1-86 | 1-95 | 1-103 | 1-116 | 1-129 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 13 | 13 | 14 | 14 | 15 | 15 | 16 | 16 | 17 | 17 |
| Lightning Damage | 1-142 | 1-155 | 1-168 | 1-181 | 1-194 | 1-207 | 1-228 | 1-250 | 1-272 | 1-293 |
[edit]
Synergies
- Charged Bolt: +8% Lightning Damage Per Level
- Nova: +8% Lightning Damage Per Level
- Chain Lightning: +8% Lightning Damage Per Level
[edit]
Notes
- Usually the main skill for any lightning based Sorceress.
[edit]
Nova
Level Requirement: 12[edit]
Lore
- With this attack the Sorceress creates a wave of electrical energy radiating from her fingertips, bathing all nearby enemies with its destructive force. This spell is ideal for defeating melee opponents who swarm too closely.
[edit]
Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Mana Cost | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |
| Lightning Damage | 1-20 | 7-28 | 13-36 | 19-44 | 25-52 | 31-60 | 37-68 | 43-76 | 50-85 | 57-94 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 |
| Lightning Damage | 64-103 | 71-112 | 78-121 | 85-130 | 92-139 | 99-148 | 107-158 | 115-168 | 123-178 | 131-188 |
[edit]
Notes
- This spell used to be very very effective, however now it is simply relegated for use as a synergy, since its own damage output is far to weak when compared to spells like Lightning or Chain Lightning, or even Charged Bolt.
[edit]
Chain Lightning
Level Requirement: 18[edit]
Lore
- An improved and more complicated version of the Lightning spell, Chain Lightning arcs from foe to foe, branching out until all of its energy is dissipated. The stench of burnt flesh and ozone is often all that remains after this spell is cast.
[edit]
Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Mana Cost | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| Damage | 1-40 | 1-51 | 1-62 | 1-73 | 1-84 | 1-95 | 1-106 | 1-117 | 1-130 | 1-143 |
| Number of Targets | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 6 | 7 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 |
| Damage | 1-156 | 1-169 | 1-182 | 1-195 | 1-208 | 1-221 | 1-236 | 1-251 | 1-266 | 1-281 |
| Number of Targets | 7 | 7 | 7 | 7 | 8 | 8 | 8 | 8 | 8 | 9 |
[edit]
Synergies
- Charged Bolt: +4% Lightning Damage Per Level
- Nova: +4% Lightning Damage Per Level
- Lightning: +4% Lightning Damage Per Level
[edit]
Notes
- This spell will "arc" from monster to monster, which makes it very effective when fighting groups of monsters, or man of the smaller monsters such as ones you find in Act 3. Another main spell that a Lightning based Sorceress uses.
[edit]
Teleport
Level Requirement: 18[edit]
Lore
- A Sorceress trained in this arcane skill has the ability to traverse the Ether, instantly rematerializing in another location. Without the aid of waypoints or portals, she may teleport anywhere within her immediate vicinity. Though not suitable for larger distances, a Sorceress can make good use of this spell for evading capture, or to reach otherwise inaccessible areas.
[edit]
Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 |
[edit]
Notes
- Arguably the most popular skill in the game, Teleport is the favorite of many. This skill can move you from one spot, directly to another. Through obstacles, walls, across moats, etc... Teleport can also be used to "collect" summons and mercenaries.
- Note that extra points in Teleport are unnecessary nor wise, since they just reduce its mana cost. Allow +skill items to buff Teleport for you.
[edit]
Thunder Storm
Level Requirement: 24[edit]
Lore
- Weather manipulation is the most impressive form of elemental magic a Sorceress may attain. A Sorceress learned in this skill may manifest a tempest of dark storm clouds that follow her wherever she travels. Any who approach the canopy of her storm are subject to the full force of the gale and bolts of powerful lightning!
[edit]
Stats
- Mana cost is fixed at 19
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Lightning Damage | 1-100 | 11-110 | 21-120 | 31-130 | 41-140 | 51-150 | 61-160 | 71-170 | 81-180 | 91-190 |
| Duration (Seconds) | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 88 | 96 | 104 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Lightning Damage | 101-200 | 111-210 | 121-220 | 131-230 | 141-240 | 151-250 | 162-261 | 173-272 | 184-283 | 195-294 |
| Duration (Seconds) | 112 | 120 | 128 | 136 | 144 | 152 | 160 | 168 | 176 | 184 |
[edit]
Notes
- This skill auto-fires on monsters randomly around you. Can be an effective "backup" skill for Sorceresses who specialize in other elements.
[edit]
Energy Shield
Level Requirement: 24[edit]
Lore
- Sheathing herself in pure energy, the Sorceress walks fearlessly into the fray. So long as she can maintain her concentration over this magical buffer, she diverts harmful magical energies and absorbs physical harm into her store of Mana.
[edit]
Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Damage Absorbed | 20% | 25% | 30% | 35% | 40% | 45% | 50% | 55% | 57% | 59% |
| Duration (seconds) | 144 | 204 | 264 | 324 | 384 | 444 | 504 | 564 | 624 | 684 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Damage Absorbed | 61% | 63% | 65% | 67% | 69% | 71% | 72% | 73% | 74% | 75% |
| Duration (seconds) | 744 | 804 | 864 | 924 | 984 | 1044 | 1104 | 1164 | 1224 | 1284 |
- For every 1 damage absorbed, 2 mana is taken.
[edit]
Synergies
- Telekinesis: Reduces the amount of mana taken by 6.25%
[edit]
Notes
- This skill maxes out at level 40, where it absorbs 95% damage. Note that Telekinesis is very important to this skill, it is wise to max "TK" first, before investing more heavily into Energy Shield. The minimum mana taken per damage absorbed is 0.75 with Telekinesis maxed.
[edit]
Lightning Mastery
Level Requirement: 30[edit]
Lore
- The final step in mastering the destructive powers of the firmament, this skill gives a Sorceress finer control and mastery over her powers. Once she has reached this point in her studies, she can begin to rival the powers of the Heavens themselves.
[edit]
Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| All Lightning Damage Increased by | 50% | 62% | 74% | 86% | 98% | 110% | 122% | 134% | 146% | 158% |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| All Lightning Damage Increased by | 170% | 182% | 194% | 206% | 218% | 230% | 242% | 254% | 266% | 278% |
[edit]
Notes
- This skill increases the damage of all sources of lightning damage, including damage from auras one can acquire via the runeword Dream.

