Fire Spells
From d2pwiki
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Notes
- Fire Spells will do no damage versus monsters that are Fire Immune.
- Meteor, Firewall, Blaze, and Hydra will immediately disappear when the player who casted them goes back to town via a Town Portal, or leaves the area via a Waypoint.
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Fire Bolt
Level Requirement: 1[edit]
Lore
- The Fire Bolt is among the first cantrips a young Sorceress must learn before traveling out into the known world. Gathering a small amount of elemental energies, the Sorceress hurls darts of pure fire at those who would seek to injure her.
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Stats
- Mana Cost: 2.5
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Fire Damage | 3-6 | 4-7 | 6-9 | 7-10 | 9-12 | 10-13 | 12-15 | 13-16 | 15-19 | 17-22 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Fire Damage | 19-25 | 21-28 | 23-31 | 25-34 | 27-37 | 29-40 | 33-45 | 37-50 | 41-55 | 45-60 |
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Synergies
- Fire Ball: +16% Fire Damage Per Level
- Meteor: +16% Fire Damage Per Level
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Notes
- All beginning Sorceresses start with a staff which gives +1 Fire Ball, though there is little reason to max this skill outside of it being used as a synergy. Fire Ball is a much better alternative, and deals splash damage.
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Warmth
Level Requirement: 1[edit]
Lore
- If a Sorceress wishes to truly become a formidable spellcaster, she will pursue this talent. By collecting the essence of the ambient heat in the surrounding air, she can convert this energy into the mystical force that powers her spells. In this way, she recovers more quickly from her magical exertions.
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Stats
- This is a passive skill.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Mana Regeneration Increased by | 30% | 42% | 54% | 66% | 78% | 90% | 102% | 114% | 126% | 138% |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Regeneration Increased by | 150% | 162% | 174% | 186% | 198% | 210% | 222% | 234% | 246% | 258% |
- Items that give Mana Regeneration are added on after Warmth ( Base Regenrate * Warmth ) + Item
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Notes
- This is a skill that one either invests in heavily (for instance, as a Synergy to Enchant), or leaves with only a few, or one, points in. Note that level 1 Meditation recovers mana much faster then even a level 20 Warmth.
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Inferno
Level Requirement: 6[edit]
Lore
- Using this spell, a Sorceress can reach into the depths of her being and issue forth a gout of fire, incinerating any opponents standing within its reach.
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Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Mana Cost | 7 | 7 | 7 | 7 | 7 | 8 | 8 | 8 | 8 | 8 |
| Fire Damage Per Second | 12-25 | 21-34 | 31-43 | 40-53 | 50-62 | 59-71 | 68-81 | 78-90 | 88-101 | 98-111 |
| Range (Yards) | 3.3 | 3.3 | 4 | 4.6 | 5.3 | 5.3 | 6 | 6.6 | 7.3 | 7.3 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 8 | 9 | 9 | 9 | 9 | 9 | 10 | 10 | 10 | 10 |
| Fire Damage Per Second | 108-122 | 118-132 | 128-143 | 139-153 | 149-164 | 159-175 | 170-186 | 181-197 | 192-208 | 203-220 |
| Range (Yards) | 8 | 8.6 | 9.3 | 9.3 | 10 | 10.6 | 11.3 | 11.3 | 12 | 12.6 |
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Synergies
- Warmth: +13% Fire Damage Per Level
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Notes
- This skill, like its counterpart Arctic Blast are both somewhat bugged and don't deal as much damage as is listed.
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Blaze
Level Requirement: 12[edit]
Lore
- Using this spell, the Sorceress ignites the very ground she walks upon, leaving behind a blazing wall of flame.
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Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Mana Cost | 11 | 11.5 | 12 | 12 | 13 | 13 | 14 | 14 | 15 | 15 |
| Fire Damage | 18-37 | 28-46 | 37-56 | 46-65 | 56-75 | 65-84 | 75-93 | 84-103 | 98-117 | 112-131 |
| Duration (Seconds) | 4.6 | 5.6 | 6.6 | 7.6 | 8.6 | 9.6 | 10.6 | 11.6 | 12.6 | 13.6 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 16 | 16 | 17 | 17 | 18 | 18 | 19 | 19 | 20 | 20 |
| Fire Damage | 126-145 | 140-159 | 154-173 | 168-187 | 182-201 | 196-215 | 215-234 | 234-253 | 253-271 | 271-290 |
| Duration (Seconds) | 14.6 | 15.6 | 16.6 | 17.6 | 18.6 | 19.6 | 20.6 | 21.6 | 22.6 | 23.6 |
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Notes
- This is a fun spell to use in the beginning areas of the game.
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Fire Ball
Level Requirement: 12[edit]
Lore
- Once she has learned the basic incantation of this spell, the Sorceress can collect a large amount of elemental fire and contain it within a globe of energy. Discharging it toward her enemy, those energies are released in a devastating explosion upon impact. This spell of mass destruction is ideal for bombarding the encampments of her enemies.
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Stats
- Fire Ball has a radius of damage of about 1 yard.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Mana Cost | 5 | 5.5 | 6 | 6.5 | 7 | 7.5 | 8 | 8.5 | 9 | 9.5 |
| Fire Damage | 6-15 | 14-24 | 21-33 | 29-41 | 36-50 | 43-58 | 51-67 | 58-75 | 71-90 | 84-104 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 10 | 10.5 | 11 | 11.5 | 12 | 12.5 | 13 | 13.5 | 14 | 14.5 |
| Fire Damage | 98-118 | 111-132 | 124-147 | 137-161 | 150-175 | 163-189 | 179-206 | 195-224 | 211-241 | 227-258 |
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Synergies
- Fire Bolt: +14% Fire Damage Per Level
- Meteor: +14% Fire Damage Per Level
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Notes
- This will become many Fire or Hybrid based Sorceress' main means of fire damage. This skill has no cast delay, and as such can be used often to dish out large amount of fire damage.
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Fire Wall
Level Requirement: 18[edit]
Lore
- This skill allows the Sorceress to raise a barrier of flame to block her flanks from attack, creating a tactical advantage for both herself and her allies. Any creature unwitting enough to attempt to cross the barrier will feel the full force of these flames as they advance to their ruin.
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Stats
- Fire Wall has a fixed duration of 3.6 seconds at all levels.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Mana Cost | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
| Fire Damage Per Second | 70-93 | 112-135 | 154-178 | 196-220 | 239-262 | 281-304 | 323-346 | 365-389 | 431-454 | 496-520 |
| Radius* (Yards) | 4 | 6 | 7 | 8 | 10 | 11 | 12 | 14 | 15 | 16 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 |
| Fire Damage Per Second | 562-585 | 628-651 | 693-717 | 759-782 | 825-848 | 890-914 | 989-1012 | 1087-1110 | 1185-1209 | 1284-1307 |
| Radius* (Yards) | 18 | 19 | 20 | 22 | 23 | 24 | 26 | 27 | 28 | 30 |
- Cast Delay: 1.4 Seconds
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Notes
- This used to be the top Fire Spell way back when. However more powerful combos have over taken it, such as Fire Ball and Meteor. This spell can still be effective, however, one often needs to rely on a meat shield to lay down Fire Walls. Note this spell can stack, so 2 Fire Walls on top of each other will deal out twice as much damage.
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Enchant
Level Requirement: 18[edit]
Lore
- Upon learning this skill, an experienced Sorceress has the ability to imbue a weapon with the power of fire. The renowned Sorceress, Habacalva, once assaulted the elemental planes themselves wielding such an enchanted mace. Her enemies soon came to fear the mention of the weapon as much as her name.
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Stats
- Enchants its target with an Attack Rating boost, as well as additional Fire Damage. Note that Enchanting Bow-Users works at 50% effectiveness for the additional Fire Damage.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Mana Cost | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 |
| Fire Damage Bonus | 8-10 | 10-13 | 11-16 | 13-19 | 15-21 | 16-24 | 18-27 | 20-29 | 23-34 | 27-39 |
| Duration (Seconds) | 144 | 168 | 192 | 216 | 240 | 264 | 288 | 312 | 336 | 360 |
| Attack Rating Bonus | 20% | 29% | 38% | 47% | 56% | 65% | 74% | 83% | 92% | 101% |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 |
| Fire Damage Bonus | 31-44 | 35-49 | 39-54 | 43-59 | 46-64 | 50-69 | 56-76 | 62-83 | 68-90 | 74-97 |
| Duration (Seconds) | 384 | 408 | 432 | 456 | 480 | 504 | 528 | 552 | 576 | 600 |
| Attack Rating Bonus | 110% | 119% | 128% | 137% | 146% | 155% | 164% | 173% | 182% | 191% |
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Synergies
- Warmth: +9% Fire Damage Per Level
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Notes
- Enchant is loved by many a player, however for the Sorceress to use it on herself is rare. This skill is especially helpful to mercenaries.
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Meteor
Level Requirement: 24[edit]
Lore
- Reaching out to the heavens, the Sorceress calls down a falling star to strike her adversaries. This is one of the strongest of her spells, capable of reducing large areas to cinders. During the Vactayan uprising, a Sorceress by the name of Hepsheeba took pity on the plight of the revolutionaries, and joined their cause. During the final battle of the conflict she cast this spell to great effect, single-handedly destroying the entirety of Lord Bareen's troops and delivering the Vactayans from his tyranny.
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Stats
- Fixed Radius of 4 Yards.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Mana Cost | 17 | 17 | 18 | 18 | 19 | 19 | 20 | 20 | 21 | 21 |
| Fire Damage | 88-110 | 113-137 | 138-165 | 163-192 | 189-220 | 214-247 | 239-275 | 265-302 | 308-347 | 350-392 |
| Average Fire Damage Per Second | 35-58 | 44-67 | 53-77 | 63-89 | 72-98 | 84-107 | 93-117 | 103-126 | 114-138 | 126-150 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 22 | 22 | 23 | 23 | 24 | 24 | 25 | 25 | 26 | 26 |
| Fire Damage | 393-437 | 436-482 | 479-528 | 522-573 | 565-618 | 608-663 | 696-752 | 782-841 | 869-930 | 955-1019 |
| Average Fire Damage Per Second | 138-164 | 150-175 | 164-187 | 175-199 | 187-210 | 199-222 | 213-236 | 227-253 | 243-267 | 257-281 |
- Cast Delay: 1.2 Seconds
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Synergies
- Fire Bolt: +5% Fire Damage Per Level
- Fire Ball: +5% Fire Damage Per Level
- Inferno: +3% Average Fire Damage Per Second Per Level
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Notes
- This skill can deal out some seriously heavy amounts of Fire Damage. However note that it can be difficult to aim. When cast there is an animation that displays for a couple of seconds, and then the actual Meteor falls deals damage. After the initial blast, there is a lingering area that continues to burn for about 10 seconds.
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Fire Mastery
Level Requirement: 30[edit]
Lore
- Even for the Sorceress, the destructive powers of the flame can prove uncooperative at times. The very unpredictability of elemental flame poses a danger to those unskilled in its usage. Sisters of the flame must take this last step to complete their training in the use of fire, and to maximize its effects.
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Stats
- This is a Passive Effect.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| All Fire Damage Increased by | 30% | 37% | 44% | 51% | 58% | 65% | 72% | 79% | 86% | 93% |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| All Fire Damage Increased by | 100% | 107% | 114% | 121% | 128% | 135% | 142% | 149% | 156% | 163% |
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Notes
- While at first glance, it might seem like an excellent idea to max this skill as soon as possible, one needs to take into account the actual damage output of the skills involved. Notice that Fire Mastery only grants a bonus of 7% more Fire Damage per level, while Fire Ball gets 14% damage for every point in Fire Bolt or Meteor. This skill can be maxed, which will still result in high damage output, or it can be left to +skill items to increase, while one focuses on maxing one's synergies for their main skill (such as Fire Ball, or Meteor).
- Fire Mastery does increase Enchant's bonus Fire Damage.
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Hydra
Level Requirement: 30[edit]
Lore
- This skill enables the Sorceress to summon a beast of pure flame from the core of the world. The Hydra have been allies of the Zann Esu women for generations, owing their freedom in ancient times to the actions of the renowned Sorceress, Habacalva. They never fail to answer a call from a proven Sorceress, and stand ready to spit bolts of scorching magma at her enemies.
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Stats
- Hydra has a fixed duration of 10 seconds at all levels.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Mana Cost | 20 | 20 | 21 | 21 | 22 | 22 | 23 | 23 | 24 | 24 |
| Damage | 12-17 | 17-23 | 22-29 | 26-35 | 31-40 | 36-46 | 40-52 | 45-58 | 52-66 | 59-74 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 25 | 25 | 26 | 26 | 27 | 27 | 28 | 28 | 29 | 29 |
| Damage | 66-81 | 72-89 | 79-97 | 86-105 | 93-113 | 100-121 | 109-131 | 118-141 | 127-151 | 135-161 |
- Casting Delay: 2 Seconds
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Synergies
- Fire Bolt: +3% Fire Damage Per Level
- Fire Ball: +3% Fire Damage Per Level
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Notes
- This skill can be difficult to utilize. When summoned, this skill creates a 3 headed fire monster which spits bolts of fire at your enemies. However these bolts are slow, so this skill is best utilized with a proper tank, such as a mercenary. Hydras can be cast near corners and will fire at monsters that you may not see. Note that the maximum amount of Hydras that can be out at one time are 5, which means you could have 5 sets of 3 monsters spitting fire bolts at your enemies!

