Defensive Auras
From d2pwiki
Prayer |
Resist Fire |
|
Defiance |
Resist Cold |
|
Cleansing |
Resist Lightning |
|
Vigor |
||
Meditation |
||
Redemption |
Salvation |
[edit]
Note
- Note that all Defensive Auras take no mana to use, except for Prayer, as long as you have one active, it will effect all party members, and minions within its radius of effect. A Paladin can only use one aura at a time, however, multiple auras can be stacked from other Paladins, mercenaries or aura-granting items.
[edit]
Prayer
Level Requirement: 1[edit]
Lore
- With this aura the Paladin basks himself and all he deems faithful in a warm, healing light. His prayers for salvation carry him through the direst situations, allowing him to heal even the deepest wounds in time.
[edit]
Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Radius (Yards) | 10.6 | 12 | 13.3 | 14.6 | 16 | 17.3 | 18.6 | 20 | 21.3 | 22.6 | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 |
| Heals | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 19 | 21 | 23 | 25 |
| Mana Cost | 1 | 1.1 | 1.3 | 1.5 | 1.7 | 1.9 | 2.1 | 2.3 | 2.5 | 2.6 | 2.8 | 3 | 3.2 | 3.4 | 3.6 | 3.8 | 4 | 4.1 | 4.3 | 4.5 |
[edit]
Notes
- Note this aura costs mana to maintain. However Prayer gives a synergy bonus to Cleansing and Meditation which heals for the same amount, and costs no mana. Although note that normal synergies work only for the base skill points invested in a skill. With Prayer the synergy bonus works for the total level of Prayer itself (for instance if you have an item which gives +2 to Prayer) so the synergy bonus to Cleansing and Meditation will be at the same healing level as Prayer.
[edit]
Resist Fire
Level Requirement: 1[edit]
Lore
- Shrouding himself in his devotions, the fervent servant of the Light can walk a lake of fire and feel only the comforting warmth of his convictions. A Paladin can withstand the might of a fierce conflagration if his piety is strong enough.
[edit]
Stats
- When not active, a Paladin retains a bonus to his Maximum Fire Resistance, only at 50% effectiveness. At level 10, with this aura not active, a Paladin will have a Maximum Fire Resistance limit of 75+5 (80).
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Radius (Yards) | 10.6 | 12 | 13.3 | 14.6 | 16 | 17.3 | 18.6 | 20 | 21.3 | 22.6 |
| Bonus Fire Resistance | 52% | 66% | 76% | 85% | 92% | 98% | 102% | 106% | 110% | 113% |
| Bonus to Maximum Fire Resistance | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Radius (Yards) | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 |
| Bonus Fire Resistance | 116% | 118% | 121% | 123% | 124% | 127% | 128% | 129% | 130% | 131% |
| Bonus to Maximum Fire Resistance | +11 | +12 | +13 | +14 | +15 | +16 | +17 | +18 | +19 | +20 |
[edit]
Resist Cold
Level Requirement: 6[edit]
Lore
- The splendor of absolute devotion is all the warmth and comfort a Paladin requires. Embraced deep within the shelter of this aura, the faithful need never fear the frost.
[edit]
Stats
- When not active, a Paladin retains a bonus to his Maximum Cold Resistance, only at 50% effectiveness. At level 10, with this aura not active, a Paladin will have a Maximum Cold Resistance limit of 75+5 (80).
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Radius (yards) | 7.3 | 8.6 | 10 | 11.3 | 12.6 | 14 | 15.3 | 16.6 | 18 | 19.3 |
| Bonus Cold Resistance | 52% | 66% | 76% | 85% | 92% | 98% | 102% | 106% | 110% | 113% |
| Bonus to Maximum Cold Resistance | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Radius (yards) | 20.6 | 22 | 23.3 | 24.6 | 26 | 27.3 | 28.3 | 30 | 31.3 | 32.6 |
| Bonus Cold Resistance | 116% | 118% | 121% | 123% | 124% | 127% | 128% | 129% | 130% | 131% |
| Bonus to Maximum Cold Resistance | +11 | +12 | +13 | +14 | +15 | +16 | +17 | +18 | +19 | +20 |
[edit]
Resist Lightning
Level Requirement: 12[edit]
Lore
- Even the elements of nature must yield before the glory of the Light. When a knight of Zakarum has manifested this aura, he and his allies undergo a lessening of their body's natural conductivity, protecting them from attacks empowered by electricity.
[edit]
Stats
- When not active, a Paladin retains a bonus to his Maximum Lightning Resistance, only at 50% effectiveness. At level 10, with this aura not active, a Paladin will have a Maximum Lightning Resistance limit of 75+5 (80).
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Radius (Yards) | 10.6 | 12 | 13.3 | 14.6 | 16 | 17.3 | 18.6 | 20 | 21.3 | 22.6 |
| Bonus Lightning Resistance | 52% | 66% | 76% | 85% | 92% | 98% | 102% | 106% | 110% | 113% |
| Bonus to Maximum Lightning Resistance | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Radius (Yards) | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 |
| Bonus Lightning Resistance | 116% | 118% | 121% | 123% | 124% | 127% | 128% | 129% | 130% | 131% |
| Bonus to Maximum Lightning Resistance | +11 | +12 | +13 | +14 | +15 | +16 | +17 | +18 | +19 | +20 |
[edit]
Defiance
Level Requirement: 6[edit]
Lore
- Shielding himself and nearby companions within a glow of holy light, the Paladin girds himself to face the unjust in combat. By standing resolute and earnest in the face of opposition, his faith is his shield against harm.
[edit]
Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Radius (yards) | 10.6 | 12 | 13.3 | 14.6 | 16 | 17.3 | 18.6 | 20 | 21.3 | 22.6 |
| Defense Bonus | 70% | 80% | 90% | 100% | 110% | 120% | 130% | 140% | 150% | 160% |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Radius (yards) | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 |
| Defense Bonus | 170% | 180% | 190% | 200% | 210% | 220% | 230% | 240% | 250% | 260% |
[edit]
Notes
[edit]
Cleansing
Level Requirement: 12[edit]
Lore
- Chaste is the Paladin in the face of all temptations. Pure in body and spirit, he trusts to the splendor of the Light to rid him of all impurities. A Knight of the Faith shall neither be tainted, nor corrupted.
[edit]
Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Radius (yards) | 10.6 | 12 | 13.3 | 14.6 | 16 | 17.3 | 18.6 | 20 | 21.3 | 22.6 |
| Curse and Poison Duration Reduced by | 39% | 46% | 51% | 56% | 60% | 63% | 65% | 67% | 69% | 70% |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Radius (yards) | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 |
| Curse and Poison Duration Reduced by | 72% | 73% | 75% | 76% | 76% | 78% | 78% | 79% | 79% | 80% |
[edit]
Synergies
- Prayer: Same as using an Active Prayer, without the Mana Cost
[edit]
Notes
- This skill is useful to use after being cursed by a monster, or when fighting in areas where monsters deal excessive poison damage.
[edit]
Vigor
Level Requirement: 18[edit]
Lore
- A noble knight of Zakarum feels the rapture of his salvation at all times. In his need, the weight of the world lifts from his shoulders, allowing him to march forth without heed to the lamentations of his body.
[edit]
Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Radius (Yards) | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 |
| Movement Speed Bonus | 13% | 18% | 22% | 25% | 28% | 30% | 32% | 33% | 35% | 36% |
| Stamina Bonus | 50% | 75% | 100% | 125% | 150% | 175% | 200% | 225% | 250% | 275% |
| Stamina Recovery Bonus | 50% | 75% | 100% | 125% | 150% | 175% | 200% | 225% | 250% | 275% |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Radius (Yards) | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 |
| Movement Speed Bonus | 37% | 38% | 39% | 40% | 40% | 41% | 41% | 42% | 42% | 43% |
| Stamina Bonus | 300% | 325% | 350% | 375% | 400% | 425% | 450% | 475% | 500% | 525% |
| Stamina Recovery Bonus | 300% | 325% | 350% | 375% | 400% | 425% | 450% | 475% | 500% | 525% |
[edit]
Notes
- This skill offers a giant boost to Stamina and Movement Speed. Even at level 1 this is a useful utility skill. Use it to run around the world of Sanctuary!
[edit]
Meditation
Level Requirement: 24[edit]
Lore
- With the observance of this aura, the Paladin supplicates himself to the Light with silent utterances of prayers. It is in these times of silent worship that the Paladin is rejuvenated in spirit.
[edit]
Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Radius (yards) | 7.3 | 8.6 | 10 | 11.3 | 12.6 | 14 | 15.3 | 16.6 | 18 | 19.3 |
| Mana Recovery Bonus | 300% | 325% | 350% | 375% | 400% | 425% | 450% | 475% | 500% | 525% |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Radius (yards) | 20.6 | 22 | 23.3 | 24.6 | 26 | 27.3 | 28.3 | 30 | 31.3 | 32.6 |
| Mana Recovery Bonus | 550% | 575% | 600% | 625% | 650% | 675% | 700% | 725% | 750% | 775% |
- Meditation will not work on mercenaries.
[edit]
Synergies
- Prayer: Same as using an Active Prayer, without the Mana Cost
[edit]
Notes
- Meditation can be acquired via the runeword Spirit. With this aura, it means never running out of Mana, for you or your party.
[edit]
Redemption
Level Requirement: 30[edit]
Lore
- A Paladin must be true to his duty and belief that all souls are worthy of attempted salvation. With this aura, the Paladin shares the glory of the Light with his vanquished enemies. With each administration of these final rites, the Paladin is redeemed physically as well as spiritually.
[edit]
Stats
- Will periodically attempt to redeem a corpse. Has a fixed radius of 10.6 yards.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Chance to Redeem | 23% | 34% | 42% | 49% | 55% | 59% | 63% | 65% | 69% | 71% |
| Life and Mana Recovered | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Chance to Redeem | 73% | 75% | 77% | 79% | 80% | 82% | 82% | 83% | 84% | 85% |
| Life and Mana Recovered | 75 | 80 | 85 | 90 | 95 | 100 | 105 | 110 | 115 | 120 |
[edit]
Notes
- This is a skill that needs only one point invested in it. Anymore is unnecessary. As long as monsters are falling, you will never run out of mana, or die. This aura can be acquired via the runeword Phoenix
[edit]
Salvation
Level Requirement: 30[edit]
Lore
- Trust in the glory of the Light, for its authority supercedes all power in the mortal world. With this aura, the Paladin calls upon the Light to protect his allies from elemental attacks.
[edit]
Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Radius (yards) | 10.6 | 12 | 13.3 | 14.6 | 16 | 17.3 | 18.6 | 20 | 21.3 | 22.6 |
| Bonus Fire, Cold, and Lightning Resistance | 60% | 68% | 75% | 80% | 85% | 88% | 91% | 93% | 96% | 97% |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Radius (yards) | 24 | 25.3 | 26.6 | 28 | 29.3 | 30.6 | 32 | 33.3 | 34.6 | 36 |
| Bonus Fire, Cold, and Lightning Resistance | 99% | 101% | 102% | 103% | 104% | 106% | 106% | 107% | 108% | 108% |
[edit]
Notes
- This skill is useful for any Paladin. Offering a 60% bonus to Fire, Cold, and Lightning Resistances at level one. Note that this skill rarely requires extra points, one is often enough.

