Combat Skills (Paladin)

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Image:Sacrifice.png
Sacrifice
  Image:Smite.png
Smite
  Image:Holybolt.png
Holy Bolt
 
Image:Zeal.png
Zeal
  Image:Charge.png
Charge
Image:Vengeance.png
Vengeance
Image:Blessedhammer.png
Blessed Hammer
 
Image:Conversion.png
Conversion
  Image:Holyshield.png
Holy Shield
  Image:Fistoftheheavens.png
Fist of the Heavens
 

Sacrifice

Level Requirement: 1

Lore

At what price glory? By sanctifying his weapon with some of his own blood, a Paladin of Zakarum is able to increase his efficiency in combat by forfeiting a portion of his own physical essence. This sacrifice is a symbol of faith that even the lowliest Paladin must submit before the Light, in order that he may prove himself worthy of victory.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Costs 0 mana, instead 8% of the damage inflicted is done to self.
Level 1 2 3 4 5 6 7 8 9 10
Attack Rating Bonus 20% 27% 34% 41% 48% 55% 62% 69% 76% 83%
Damage Bonus 180% 195% 210% 225% 240% 255% 270% 285% 300% 315%
Level 11 12 13 14 15 16 17 18 19 20
Attack Rating Bonus 90% 97% 104% 111% 118% 125% 132% 139% 146% 153%
Damage Bonus 330% 345% 360% 375% 390% 405% 420% 435% 450% 465%

Synergies

Redemption: +15% Damage Per Level
Fanaticism: +5% Damage Per Level

Notes

This skill takes no mana to use. but takes life away from you with every use. Many Paladins simply use this as a stepping stone to Zeal, or as a Synergy to Zeal. To use this as a main skill take proper planning. It is possible to negate the damage to self though Life Steal, but note that it would take about 16% life steal in Nightmare, and 24% life steal in Hell to successfully combat the damage to self. Note also that some monsters, such as Skeletons, can't be leeched from at all.
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Smite

Level Requirement: 1

Lore

The sword of a Paladin represents the might of righteousness and his shield symbolizes the strength of his faith. Both are tools he uses to mete out justice. Just as righteousness can give his spirit the fortitude to overcome the attacks of the unjust, so too can faith be a weapon to strike back at those who work to defeat him. To this end, the Paladin has developed several combat techniques that use the shield not only for defense, but also as an offensive weapon.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Costs 2 mana, Will always hit.
Level 1 2 3 4 5 6 7 8 9 10
Damage Bonus 15% 30% 45% 60% 75% 90% 105% 120% 135% 150%
Stun (seconds) 0.6 0.8 1.0 1.2 1.4 1.6 1.8 2.0 2.2 2.4
Level 11 12 13 14 15 16 17 18 19 20
Damage Bonus 165% 180% 195% 210% 225% 240% 255% 270% 285% 300%
Stun (seconds) 2.6 2.8 3.0 3.2 3.4 3.6 3.8 4.0 4.2 4.4
Smite damage is based of Shields, not weapons.

Synergies

Holy Shield

Notes

This uses a shield to attack, knocking back and stunning the target. This works versus every monster in the game (though bosses don't get stunned or knock backed). Many Paladins will utilize Crushing Blow with Smite to great effect.
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Holy Bolt

Level Requirement: 6

Lore

The Paladin can learn to summon bolts formed of pure, righteous energies. These projectiles are vessels of life, bane to the undead, and succor to the faithful. At the battle of Taelohn Bridge, the villagers feared the day was lost when an army of the walking dead besieged them. Just as the battered militia was about to be overwhelmed, a small band of Paladins appeared. Wading through the rotting carcasses of the living dead and hurling spheres of pure Light that expelled the evil controlling the battling corpses while renewing the strength of the remaining villagers.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Ignores Undead Resistances and Immunities (Deals Magic Damage)
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 2 2 2.1 2.1 2.2 2.3 2.3 2.4 2.5 2.5
Magic Damage 8-16 16-24 24-32 32-40 40-48 48-56 56-64 64-72 74-83 84-94
Healing 1-6 3-10 5-14 7-18 9-22 11-26 13-30 15-34 17-38 19-42
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 2.6 2.6 2.7 2.8 2.8 2.9 3 3 3.1 3.1
Magic Damage 94-105 104-116 114-127 124-138 134-149 144-160 157-175 170-190 183-205 196-220
Healing 21-46 23-50 25-54 27-58 29-62 31-66 33-70 35-74 37-78 39-82

Synergies

Blessed Hammer: +50% Magic Damage Per Level
Fist of the Heavens: +50% Magic Damage Per Level
Prayer: +15% Life Healed Per Level

Notes

This skill can be used to heal party members and minions. Used by Cleric Paladins.
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Zeal

Level Requirement: 12

Lore

A noble Paladin, fervent in his dedication to righteousness, can draw upon the spirit of that dedication to perform seemingly impossible tasks. When surrounded by his enemies, a Paladin versed in this skill sets upon his adversaries with the zealous fervor of many times his number.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Costs 2 mana
Level 1 2 3 4 5 6 7 8 9 10
Attack Rating Bonus 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Number of Hits 2 3 4 5 5 5 5 5 5 5
Damage Bonus 0 0 0 0 6% 12% 18% 24% 30% 36%
Level 11 12 13 14 15 16 17 18 19 20
Attack Rating Bonus 110% 120% 130% 140% 150% 160% 170% 180% 190% 200%
Number of Hits 5 5 5 5 5 5 5 5 5 5
Damage Bonus 42% 48% 54% 60% 66% 72% 78% 84% 90% 96%

Synergies

Sacrifice: +12% Damage Per Level

Notes

The main skill for a Zealot. This skill works best when coupled with Fanaticism.
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Charge

Level Requirement: 12

Lore

In showing fear, a Paladin displays his lack of faith, and a faithless Paladin is less than a man - let alone a knight. This is vital in that when all else fails, it is faith that will carry the Paladin through to victory. Warriors of faith never shirk from combat, but rush forward with heads down and shields up, allowing their glory to carry them into the thick of battle to deliver the first blow.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Always costs 9 mana
Level 1 2 3 4 5 6 7 8 9 10
Damage Bonus 100% 125% 150% 175% 200% 225% 250% 275% 300% 325%
Attack Rating Bonus 50% 65% 80% 95% 110% 125% 140% 155% 170% 185%
Level 11 12 13 14 15 16 17 18 19 20
Damage Bonus 350% 375% 400% 425% 450% 475% 500% 525% 550% 575%
Attack Rating Bonus 200% 215% 230% 245% 260% 275% 290% 305% 320% 335%

Synergies

Vigor: +20% Damage Per Level
Might: +20% Damage Per Level

Notes

Charge is not affected by IAS at all. The only thing increases Charge's speed is Vigor.
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Vengeance

Level Requirement: 18

Lore

When a Paladin undertakes a crusade to banish evil, he is permitted to call upon the just souls of past crusades. Thus summoned, the spirits of the honorably vanquished manifest themselves and lend their energies to the weapons of the Paladin.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 4 4.2 4.5 4.7 5 5.2 5.5 5.7 6 6.2
Lightning Damage Bonus 70% 76% 82% 88% 94% 100% 106% 112% 118% 124%
Fire Damage Bonus 70% 76% 82% 88% 94% 100% 106% 112% 118% 124%
Cold Damage Bonus 70% 76% 82% 88% 94% 100% 106% 112% 118% 124%
Cold Length (Seconds) 1.2 1.8 2.4 3.0 3.6 4.2 4.8 5.4 6.0 6.6
Attack Rating Bonus 20% 30% 40% 50% 60% 70% 80% 90% 100% 110%
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 6.5 6.7 7 7.2 7.5 7.7 8 8.2 8.5 8.7
Lightning Damage Bonus 130% 136% 142% 148% 154% 160% 166% 172% 178% 184%
Fire Damage Bonus 130% 136% 142% 148% 154% 160% 166% 172% 178% 184%
Cold Damage Bonus 130% 136% 142% 148% 154% 160% 166% 172% 178% 184%
Cold Length (Seconds) 7.2 7.8 8.4 9.0 9.6 10.2 10.8 11.4 12.0 12.6
Attack Rating Bonus 120% 130% 140% 150% 160% 170% 180% 190% 200% 210%

Synergies

Resist Fire: +10% Fire Damage Per Level
Resist Cold: +10% Cold Damage Per Level
Resist Lightning: +10% Lightning Damage Per Level
Salvation: +2% Elemental Damage Per Level

Notes

This skill is best used when coupled with Conviction. Note that one will still do physical damage with this skill, so it is not a good idea to use it while under the effect of the Iron Maiden curse.
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Blessed Hammer

Level Requirement: 18

Lore

The Visions of Akarat tell of a hopeless battle. Legions of the undead had laid siege to a small convent of nuns who were the keepers of a sacred relic, the Hammer of Ghrab Thaar. Suspended over a fiery chasm within the convent, the sisters knew the Hammer to be a powerful vessel of the Light and vowed never to allow it to fall into the hands of evil. With no weapons of their own, and no one to defend them, the nuns sacrificed themselves to destroy the hammer. Rather than let the undead despoil the church and the relic, they took the hammer and plunged themselves into the fiery chasm. At that moment, a powerful force of Light washed over the undead legion, striking them down where they stood. Since that time a well-trained Paladin is able to tap the remnants of this released energy, whirling a magical hammer to strike down his adversaries, especially the forces of the walking dead.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Deals 150% to Undead Monsters. Ignores Resistances and Immunities of Undead and Demon monsters. Damage can be increased via the Concentration aura (at half the effectiveness).
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 5 5.2 5.5 5.7 6 6.2 6.5 6.7 7 7.2
Damage 12-16 20-24 28-32 36-40 44-48 52-56 60-64 68-72 78-82 88-92
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 7.5 7.7 8 8.2 8.5 8.7 9 9.2 9.5 9.7
Damage 98-102 108-112 118-122 128-132 138-142 148-152 160-164 172-176 184-188 196-200

Synergies

Blessed Aim: +14% Magic Damage Per Level Vigor: +14% Magic Damage Per Level

Notes

Everyone's favorite swirling hammer. This is a very popular skill because it can do heaps of damage, and there is only 1 monster in the game that is totally immune to it's damage. Note that it can be difficult to aim a Blessed Hammer.
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Conversion

Level Requirement: 24

Lore

Through force of will and strength of steel, a noble Paladin with this skill is able to blind his enemies with the glory of the Light. After trading blows with the Paladin and facing the fire of righteousness burning in his eyes, an enemy will sometimes be struck with a divine epiphany and momentarily repent his past undertakings. So complete is the transformation, that the converted will turn to slay its former comrades.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

This will note work on Super Unique, Champions, or Boss Monsters.
Mana Cost is 4 with a fixed Duration of 16 Seconds at all levels
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Convert Chance 7% 13% 18% 22% 25% 27% 29% 31% 33% 34% 35% 36% 37% 38% 39% 40% 40% 41% 41% 42%

Notes

Very interesting skill. One can "convert" monsters to their side and watch them fight one another. While they are converted they will benefit from whatever aura(s) are currently active.
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Holy Shield

Level Requirement: 24

Lore

To a Paladin, the shield is a symbol of his faith. Particularly devout Paladins can channel their faith into their shields, bolstering its defensive value with holy energy. The purer his faith, the greater his defense.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Always costs 35 mana
Level 1 2 3 4 5 6 7 8 9 10
Duration (Seconds) 30 55 80 105 130 155 180 205 230 255
Defense Bonus 25% 40% 55% 70% 85% 100% 115% 130% 145% 160%
Blocking Bonus 14% 18% 20% 23% 25% 26% 27% 28% 29% 30%
Smite Damage Bonus +3-6 +5-8 +7-10 +9-12 +11-14 +13-16 +15-18 +17-20 +20-23 +23-26
Level 11 12 13 14 15 16 17 18 19 20
Duration (Seconds) 280 305 330 355 380 405 430 455 480 505
Defense Bonus 175% 190% 205% 220% 235% 250% 265% 280% 295% 310%
Blocking Bonus 31% 31% 32% 33% 33% 34% 34% 34% 34% 35%
Smite Damage Bonus +26-29 +29-32 +32-35 +35-38 +38-41 +41-44 +45-48 +49-52 +53-56 +57-60

Synergies

Defiance: +15% Defense Per Level

Notes

This is an all around good skill to get for any type of a Paladin. It offers a great defense bonus, and increases one's chance to block.
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Fist of the Heavens

Level Requirement: 30

Lore

This spell allows the Paladin to summon the power of holy vengeance. Manifesting as lightning from the heavens, these bolts rain down from the sky, exploding into a thousand shafts of light that radiate outwards to banish the evil from the battlefield.
Image:Information.png This is Official Diablo Canon or Lore. Do not edit this section.

Stats

Always costs 25 mana, Auto-Targets
Level 1 2 3 4 5 6 7 8 9 10
Lightning Damage 150-200 165-215 180-230 195-245 210-260 225-275 240-290 255-305 285-335 315-365
Holy Bolt Damage 40-50 46-56 52-62 58-68 64-74 70-80 76-86 82-92 92-102 102-112
Level 11 12 13 14 15 16 17 18 19 20
Lightning Damage 345-395 375-425 405-455 435-485 465-515 495-545 540-590 585-635 630-680 675-725
Holy Bolt Damage 112-122 122-132 132-142 142-152 152-162 162-172 178-188 194-204 210-220 226-236

Synergies

Holy Bolt: +15% Holy Bolt Damage Per Level
Holy Shock: +7% Lightning Damage Per Level

Notes

This skill will release secondary Holy Bolts that will damage Undead monsters. Can be used to kill other types of monsters through its pure Lightning Damage on impact.
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Paladin Skills
Combat Skills | Offensive Auras | Defensive Auras
Classes
Amazon | Assassin | Barbarian | Druid | Necromancer | Paladin | Sorceress
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