Combat Skills (Paladin)
From d2pwiki
Sacrifice |
Smite |
|
Holy Bolt |
||
Zeal |
Charge |
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Vengeance |
Blessed Hammer |
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Conversion |
Holy Shield |
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Fist of the Heavens |
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Sacrifice
Level Requirement: 1[edit]
Lore
- At what price glory? By sanctifying his weapon with some of his own blood, a Paladin of Zakarum is able to increase his efficiency in combat by forfeiting a portion of his own physical essence. This sacrifice is a symbol of faith that even the lowliest Paladin must submit before the Light, in order that he may prove himself worthy of victory.
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Stats
- Costs 0 mana, instead 8% of the damage inflicted is done to self.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Attack Rating Bonus | 20% | 27% | 34% | 41% | 48% | 55% | 62% | 69% | 76% | 83% |
| Damage Bonus | 180% | 195% | 210% | 225% | 240% | 255% | 270% | 285% | 300% | 315% |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Attack Rating Bonus | 90% | 97% | 104% | 111% | 118% | 125% | 132% | 139% | 146% | 153% |
| Damage Bonus | 330% | 345% | 360% | 375% | 390% | 405% | 420% | 435% | 450% | 465% |
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Synergies
- Redemption: +15% Damage Per Level
- Fanaticism: +5% Damage Per Level
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Notes
- This skill takes no mana to use. but takes life away from you with every use. Many Paladins simply use this as a stepping stone to Zeal, or as a Synergy to Zeal. To use this as a main skill take proper planning. It is possible to negate the damage to self though Life Steal, but note that it would take about 16% life steal in Nightmare, and 24% life steal in Hell to successfully combat the damage to self. Note also that some monsters, such as Skeletons, can't be leeched from at all.
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Smite
Level Requirement: 1[edit]
Lore
- The sword of a Paladin represents the might of righteousness and his shield symbolizes the strength of his faith. Both are tools he uses to mete out justice. Just as righteousness can give his spirit the fortitude to overcome the attacks of the unjust, so too can faith be a weapon to strike back at those who work to defeat him. To this end, the Paladin has developed several combat techniques that use the shield not only for defense, but also as an offensive weapon.
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Stats
- Costs 2 mana, Will always hit.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Damage Bonus | 15% | 30% | 45% | 60% | 75% | 90% | 105% | 120% | 135% | 150% |
| Stun (seconds) | 0.6 | 0.8 | 1.0 | 1.2 | 1.4 | 1.6 | 1.8 | 2.0 | 2.2 | 2.4 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Damage Bonus | 165% | 180% | 195% | 210% | 225% | 240% | 255% | 270% | 285% | 300% |
| Stun (seconds) | 2.6 | 2.8 | 3.0 | 3.2 | 3.4 | 3.6 | 3.8 | 4.0 | 4.2 | 4.4 |
- Smite damage is based of Shields, not weapons.
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Synergies
- Holy Shield
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Notes
- This uses a shield to attack, knocking back and stunning the target. This works versus every monster in the game (though bosses don't get stunned or knock backed). Many Paladins will utilize Crushing Blow with Smite to great effect.
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Holy Bolt
Level Requirement: 6[edit]
Lore
- The Paladin can learn to summon bolts formed of pure, righteous energies. These projectiles are vessels of life, bane to the undead, and succor to the faithful. At the battle of Taelohn Bridge, the villagers feared the day was lost when an army of the walking dead besieged them. Just as the battered militia was about to be overwhelmed, a small band of Paladins appeared. Wading through the rotting carcasses of the living dead and hurling spheres of pure Light that expelled the evil controlling the battling corpses while renewing the strength of the remaining villagers.
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Stats
- Ignores Undead Resistances and Immunities (Deals Magic Damage)
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Mana Cost | 2 | 2 | 2.1 | 2.1 | 2.2 | 2.3 | 2.3 | 2.4 | 2.5 | 2.5 |
| Magic Damage | 8-16 | 16-24 | 24-32 | 32-40 | 40-48 | 48-56 | 56-64 | 64-72 | 74-83 | 84-94 |
| Healing | 1-6 | 3-10 | 5-14 | 7-18 | 9-22 | 11-26 | 13-30 | 15-34 | 17-38 | 19-42 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 2.6 | 2.6 | 2.7 | 2.8 | 2.8 | 2.9 | 3 | 3 | 3.1 | 3.1 |
| Magic Damage | 94-105 | 104-116 | 114-127 | 124-138 | 134-149 | 144-160 | 157-175 | 170-190 | 183-205 | 196-220 |
| Healing | 21-46 | 23-50 | 25-54 | 27-58 | 29-62 | 31-66 | 33-70 | 35-74 | 37-78 | 39-82 |
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Synergies
- Blessed Hammer: +50% Magic Damage Per Level
- Fist of the Heavens: +50% Magic Damage Per Level
- Prayer: +15% Life Healed Per Level
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Notes
- This skill can be used to heal party members and minions. Used by Cleric Paladins.
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Zeal
Level Requirement: 12[edit]
Lore
- A noble Paladin, fervent in his dedication to righteousness, can draw upon the spirit of that dedication to perform seemingly impossible tasks. When surrounded by his enemies, a Paladin versed in this skill sets upon his adversaries with the zealous fervor of many times his number.
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Stats
- Costs 2 mana
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Attack Rating Bonus | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% |
| Number of Hits | 2 | 3 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| Damage Bonus | 0 | 0 | 0 | 0 | 6% | 12% | 18% | 24% | 30% | 36% |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Attack Rating Bonus | 110% | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% |
| Number of Hits | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
| Damage Bonus | 42% | 48% | 54% | 60% | 66% | 72% | 78% | 84% | 90% | 96% |
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Synergies
- Sacrifice: +12% Damage Per Level
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Notes
- The main skill for a Zealot. This skill works best when coupled with Fanaticism.
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Charge
Level Requirement: 12[edit]
Lore
- In showing fear, a Paladin displays his lack of faith, and a faithless Paladin is less than a man - let alone a knight. This is vital in that when all else fails, it is faith that will carry the Paladin through to victory. Warriors of faith never shirk from combat, but rush forward with heads down and shields up, allowing their glory to carry them into the thick of battle to deliver the first blow.
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Stats
- Always costs 9 mana
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Damage Bonus | 100% | 125% | 150% | 175% | 200% | 225% | 250% | 275% | 300% | 325% |
| Attack Rating Bonus | 50% | 65% | 80% | 95% | 110% | 125% | 140% | 155% | 170% | 185% |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Damage Bonus | 350% | 375% | 400% | 425% | 450% | 475% | 500% | 525% | 550% | 575% |
| Attack Rating Bonus | 200% | 215% | 230% | 245% | 260% | 275% | 290% | 305% | 320% | 335% |
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Synergies
- Vigor: +20% Damage Per Level
- Might: +20% Damage Per Level
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Notes
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Vengeance
Level Requirement: 18[edit]
Lore
- When a Paladin undertakes a crusade to banish evil, he is permitted to call upon the just souls of past crusades. Thus summoned, the spirits of the honorably vanquished manifest themselves and lend their energies to the weapons of the Paladin.
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Stats
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Mana Cost | 4 | 4.2 | 4.5 | 4.7 | 5 | 5.2 | 5.5 | 5.7 | 6 | 6.2 |
| Lightning Damage Bonus | 70% | 76% | 82% | 88% | 94% | 100% | 106% | 112% | 118% | 124% |
| Fire Damage Bonus | 70% | 76% | 82% | 88% | 94% | 100% | 106% | 112% | 118% | 124% |
| Cold Damage Bonus | 70% | 76% | 82% | 88% | 94% | 100% | 106% | 112% | 118% | 124% |
| Cold Length (Seconds) | 1.2 | 1.8 | 2.4 | 3.0 | 3.6 | 4.2 | 4.8 | 5.4 | 6.0 | 6.6 |
| Attack Rating Bonus | 20% | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% | 110% |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 6.5 | 6.7 | 7 | 7.2 | 7.5 | 7.7 | 8 | 8.2 | 8.5 | 8.7 |
| Lightning Damage Bonus | 130% | 136% | 142% | 148% | 154% | 160% | 166% | 172% | 178% | 184% |
| Fire Damage Bonus | 130% | 136% | 142% | 148% | 154% | 160% | 166% | 172% | 178% | 184% |
| Cold Damage Bonus | 130% | 136% | 142% | 148% | 154% | 160% | 166% | 172% | 178% | 184% |
| Cold Length (Seconds) | 7.2 | 7.8 | 8.4 | 9.0 | 9.6 | 10.2 | 10.8 | 11.4 | 12.0 | 12.6 |
| Attack Rating Bonus | 120% | 130% | 140% | 150% | 160% | 170% | 180% | 190% | 200% | 210% |
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Synergies
- Resist Fire: +10% Fire Damage Per Level
- Resist Cold: +10% Cold Damage Per Level
- Resist Lightning: +10% Lightning Damage Per Level
- Salvation: +2% Elemental Damage Per Level
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Notes
- This skill is best used when coupled with Conviction. Note that one will still do physical damage with this skill, so it is not a good idea to use it while under the effect of the Iron Maiden curse.
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Blessed Hammer
Level Requirement: 18[edit]
Lore
- The Visions of Akarat tell of a hopeless battle. Legions of the undead had laid siege to a small convent of nuns who were the keepers of a sacred relic, the Hammer of Ghrab Thaar. Suspended over a fiery chasm within the convent, the sisters knew the Hammer to be a powerful vessel of the Light and vowed never to allow it to fall into the hands of evil. With no weapons of their own, and no one to defend them, the nuns sacrificed themselves to destroy the hammer. Rather than let the undead despoil the church and the relic, they took the hammer and plunged themselves into the fiery chasm. At that moment, a powerful force of Light washed over the undead legion, striking them down where they stood. Since that time a well-trained Paladin is able to tap the remnants of this released energy, whirling a magical hammer to strike down his adversaries, especially the forces of the walking dead.
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Stats
- Deals 150% to Undead Monsters. Ignores Resistances and Immunities of Undead and Demon monsters. Damage can be increased via the Concentration aura (at half the effectiveness).
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Mana Cost | 5 | 5.2 | 5.5 | 5.7 | 6 | 6.2 | 6.5 | 6.7 | 7 | 7.2 |
| Damage | 12-16 | 20-24 | 28-32 | 36-40 | 44-48 | 52-56 | 60-64 | 68-72 | 78-82 | 88-92 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Mana Cost | 7.5 | 7.7 | 8 | 8.2 | 8.5 | 8.7 | 9 | 9.2 | 9.5 | 9.7 |
| Damage | 98-102 | 108-112 | 118-122 | 128-132 | 138-142 | 148-152 | 160-164 | 172-176 | 184-188 | 196-200 |
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Synergies
Blessed Aim: +14% Magic Damage Per Level Vigor: +14% Magic Damage Per Level
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Notes
- Everyone's favorite swirling hammer. This is a very popular skill because it can do heaps of damage, and there is only 1 monster in the game that is totally immune to it's damage. Note that it can be difficult to aim a Blessed Hammer.
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Conversion
Level Requirement: 24[edit]
Lore
- Through force of will and strength of steel, a noble Paladin with this skill is able to blind his enemies with the glory of the Light. After trading blows with the Paladin and facing the fire of righteousness burning in his eyes, an enemy will sometimes be struck with a divine epiphany and momentarily repent his past undertakings. So complete is the transformation, that the converted will turn to slay its former comrades.
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Stats
- This will note work on Super Unique, Champions, or Boss Monsters.
- Mana Cost is 4 with a fixed Duration of 16 Seconds at all levels
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Convert Chance | 7% | 13% | 18% | 22% | 25% | 27% | 29% | 31% | 33% | 34% | 35% | 36% | 37% | 38% | 39% | 40% | 40% | 41% | 41% | 42% |
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Notes
- Very interesting skill. One can "convert" monsters to their side and watch them fight one another. While they are converted they will benefit from whatever aura(s) are currently active.
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Holy Shield
Level Requirement: 24[edit]
Lore
- To a Paladin, the shield is a symbol of his faith. Particularly devout Paladins can channel their faith into their shields, bolstering its defensive value with holy energy. The purer his faith, the greater his defense.
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Stats
- Always costs 35 mana
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Duration (Seconds) | 30 | 55 | 80 | 105 | 130 | 155 | 180 | 205 | 230 | 255 |
| Defense Bonus | 25% | 40% | 55% | 70% | 85% | 100% | 115% | 130% | 145% | 160% |
| Blocking Bonus | 14% | 18% | 20% | 23% | 25% | 26% | 27% | 28% | 29% | 30% |
| Smite Damage Bonus | +3-6 | +5-8 | +7-10 | +9-12 | +11-14 | +13-16 | +15-18 | +17-20 | +20-23 | +23-26 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Duration (Seconds) | 280 | 305 | 330 | 355 | 380 | 405 | 430 | 455 | 480 | 505 |
| Defense Bonus | 175% | 190% | 205% | 220% | 235% | 250% | 265% | 280% | 295% | 310% |
| Blocking Bonus | 31% | 31% | 32% | 33% | 33% | 34% | 34% | 34% | 34% | 35% |
| Smite Damage Bonus | +26-29 | +29-32 | +32-35 | +35-38 | +38-41 | +41-44 | +45-48 | +49-52 | +53-56 | +57-60 |
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Synergies
- Defiance: +15% Defense Per Level
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Notes
- This is an all around good skill to get for any type of a Paladin. It offers a great defense bonus, and increases one's chance to block.
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Fist of the Heavens
Level Requirement: 30[edit]
Lore
- This spell allows the Paladin to summon the power of holy vengeance. Manifesting as lightning from the heavens, these bolts rain down from the sky, exploding into a thousand shafts of light that radiate outwards to banish the evil from the battlefield.
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Stats
- Always costs 25 mana, Auto-Targets
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Lightning Damage | 150-200 | 165-215 | 180-230 | 195-245 | 210-260 | 225-275 | 240-290 | 255-305 | 285-335 | 315-365 |
| Holy Bolt Damage | 40-50 | 46-56 | 52-62 | 58-68 | 64-74 | 70-80 | 76-86 | 82-92 | 92-102 | 102-112 |
| Level | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Lightning Damage | 345-395 | 375-425 | 405-455 | 435-485 | 465-515 | 495-545 | 540-590 | 585-635 | 630-680 | 675-725 |
| Holy Bolt Damage | 112-122 | 122-132 | 132-142 | 142-152 | 152-162 | 162-172 | 178-188 | 194-204 | 210-220 | 226-236 |
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Synergies
- Holy Bolt: +15% Holy Bolt Damage Per Level
- Holy Shock: +7% Lightning Damage Per Level
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Notes
- This skill will release secondary Holy Bolts that will damage Undead monsters. Can be used to kill other types of monsters through its pure Lightning Damage on impact.

